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[VIME]Visual Iron's Mobs Edit

A simple mod that provides an in‑game visual GUI, allowing you to easily grant in‑game entities the ability to cast spells from Iron's Spells 'n Spellbooks
Minecraft_Forge1.20.1-2026-08-2923-03-57-ezgif.com-optimize.gif

Minecraft_Forge1.20.1-2026-08-2923-03-57-ezgif.com-optimize.gif

Minecraft_ 1.20.1 2026_8_29 23_05_20.png

Minecraft_ 1.20.1 2026_8_29 23_05_20.png

Minecraft_ 1.20.1 2026_8_29 23_05_30.png

Minecraft_ 1.20.1 2026_8_29 23_05_30.png

Minecraft_ 1.20.1 2026_8_29 23_05_37.png

Minecraft_ 1.20.1 2026_8_29 23_05_37.png

Description

This mod lets you make mobs cast spells easily through an in-game visual GUI.

Whether a mob casts

A mob does not cast a spell when any of the following applies; otherwise it casts:

  1. The mob has no target;
  2. The target is not within the spell's min and max cast range;
  3. The mob's health is not within the spell's required health range;
  4. The spell is on cooldown (including the 4-second blacklist after a failed cast);
  5. The mob is in its cast gap;
  6. The mob's mana is lower than the spell's mana cost;
  7. Attack and control spells also require the mob to have line of sight to its target.

These conditions apply per spell: if a spell fails a condition, only that spell is excluded from the draw, while other eligible spells are still drawn normally.

How a mob casts

The mob draws from its configured spells every "Cast Decision" interval (default 0.5 seconds). The chance to draw a spell is decided by its weight with the modifiers below.

Weight is probability: chance = single spell weight / (sum of all spell weights) × 100%.

Spells have 5 weight roles: Attack, Defense, Mobility, Control, Summon.

Attack

  • If distance to target > "Preferred Max Range": weight × 1.5.
  • If mob health < Panic Health (health percentage): weight × 0.55.

Defense

  • If mob health < Panic Health: weight × 3.5.
  • If Panic Health < mob health < 0.85 (percentage): weight × 1.2.
  • If mob health > 0.85: weight × 0.3.

Control

  • If the target is already controlled: weight × 0.4; otherwise × 1.4.
  • If mob health < Panic Health: weight × 1.6.

Mobility

  • If distance to target < "Preferred Min Range": weight × 2.5.
  • If distance to target > "Preferred Max Range" × 1.6: weight × 1.6.
  • If "Preferred Min Range" < distance to target < "Preferred Max Range" × 1.6: weight × 0.5.
  • If mob health < Panic Health: weight × 1.5.

Summon

  • No condition; weight × 1.4.

After a mob has cast a spell, that spell's weight is multiplied by an extra 0.35 in the next draw.

 

the commands:

/vime gui: open the gui

/vime reload: reload config

[VIME]Visual Iron's Mobs Edit Team

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