promotional bannermobile promotional banner

[VIME]Visual Iron's Mobs Edit

A simple mod that provides an in‑game visual GUI, allowing you to easily grant in‑game entities the ability to cast spells from Iron's Spells 'n Spellbooks
Minecraft_Forge1.20.1-2026-08-2923-03-57-ezgif.com-optimize.gif

Minecraft_Forge1.20.1-2026-08-2923-03-57-ezgif.com-optimize.gif

Minecraft_ 1.20.1 2026_8_29 23_05_20.png

Minecraft_ 1.20.1 2026_8_29 23_05_20.png

Minecraft_ 1.20.1 2026_8_29 23_05_30.png

Minecraft_ 1.20.1 2026_8_29 23_05_30.png

Minecraft_ 1.20.1 2026_8_29 23_05_37.png

Minecraft_ 1.20.1 2026_8_29 23_05_37.png

Description

This mod lets you make mobs cast spells easily through an in-game visual GUI.

Whether a mob casts

A mob does not cast a spell when any of the following applies; otherwise it casts:

  1. The mob has no target;
  2. The target is not within the spell's min and max cast range;
  3. The mob's health is not within the spell's required health range;
  4. The spell is on cooldown (including the 4-second blacklist after a failed cast);
  5. The mob is in its cast gap;
  6. The mob's mana is lower than the spell's mana cost;
  7. Attack and control spells also require the mob to have line of sight to its target.

These conditions apply per spell: if a spell fails a condition, only that spell is excluded from the draw, while other eligible spells are still drawn normally.

How a mob casts

The mob draws from its configured spells every "Cast Decision" interval (default 0.5 seconds). The chance to draw a spell is decided by its weight with the modifiers below.

Weight is probability: chance = single spell weight / (sum of all spell weights) × 100%.

Spells have 5 weight roles: Attack, Defense, Mobility, Control, Summon.

Attack

  • If distance to target > "Preferred Max Range": weight × 1.5.
  • If mob health < Panic Health (health percentage): weight × 0.55.

Defense

  • If mob health < Panic Health: weight × 3.5.
  • If Panic Health < mob health < 0.85 (percentage): weight × 1.2.
  • If mob health > 0.85: weight × 0.3.

Control

  • If the target is already controlled: weight × 0.4; otherwise × 1.4.
  • If mob health < Panic Health: weight × 1.6.

Mobility

  • If distance to target < "Preferred Min Range": weight × 2.5.
  • If distance to target > "Preferred Max Range" × 1.6: weight × 1.6.
  • If "Preferred Min Range" < distance to target < "Preferred Max Range" × 1.6: weight × 0.5.
  • If mob health < Panic Health: weight × 1.5.

Summon

  • No condition; weight × 1.4.

After a mob has cast a spell, that spell's weight is multiplied by an extra 0.35 in the next draw.

 

the commands:

/vime gui: open the gui

/vime reload: reload config

The [VIME]Visual Iron's Mobs Edit Team

profile avatar
  • 7
    Followers
  • 23
    Projects
  • 51.6K
    Downloads

I Love You Forever

More from sal_fishView all

  • [VSE]Visual Set Edit project image

    [VSE]Visual Set Edit

    This mod lets you edit custom set effects through a visual GUI with intuitive operations.

    • 5.3K
    • August 22, 2026
  • Multi-Function Trash Cannon project image

    Multi-Function Trash Cannon

    Turn your junk into ammo! A multi-function cannon that fires whatever you load into it - from combat and block work to pulling targets and vacuuming items. Fully configurable.

    • 79
    • August 30, 2026
  • Visual Mobs Edit project image

    Visual Mobs Edit

    Visual Mobs Edit offers a visual GUI for editing the attributes, behaviors, resistances, and spawn conditions of any living entity, with optional NBT-based targeting for precise control.

    • 4.7K
    • August 25, 2026
  • New CollisionDamage project image

    New CollisionDamage

    When an entity has the "Collision Damage" potion effect, it deals damage to nearby entities based on its movement speed. Higher speed means greater damage.

    • 171
    • July 28, 2026
  • [VSE]Visual Set Edit project image

    [VSE]Visual Set Edit

    This mod lets you edit custom set effects through a visual GUI with intuitive operations.

    • 5.3K
    • August 22, 2026
  • Multi-Function Trash Cannon project image

    Multi-Function Trash Cannon

    Turn your junk into ammo! A multi-function cannon that fires whatever you load into it - from combat and block work to pulling targets and vacuuming items. Fully configurable.

    • 79
    • August 30, 2026
  • Visual Mobs Edit project image

    Visual Mobs Edit

    Visual Mobs Edit offers a visual GUI for editing the attributes, behaviors, resistances, and spawn conditions of any living entity, with optional NBT-based targeting for precise control.

    • 4.7K
    • August 25, 2026
  • New CollisionDamage project image

    New CollisionDamage

    When an entity has the "Collision Damage" potion effect, it deals damage to nearby entities based on its movement speed. Higher speed means greater damage.

    • 171
    • July 28, 2026