Visual-Far

NeoForge client-side LOD terrain renderer that extends view distance with cached distant terrain and configurable performance settings.

File Details

visual-far-0.2.0-alpha.jar

  • R
  • May 31, 2026
  • 706.97 KB
  • 8
  • 1.21.1
  • NeoForge

File Name

visual-far-0.1.0-alpha.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:visual-far-1558608:8175317"
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## Changelog

### Fixed
- Fixed dedicated server startup issues caused by Visual Far bundling heavy client-side/storage libraries inside the mod jar.
- Removed bundled RocksDB, SQLite, Redis/Jedis, LWJGL-LMDB, and LWJGL-ZSTD dependencies from the final jar.
- Fixed server-side loading by ensuring Visual Far no longer applies world/LOD mixins on dedicated servers.
- Prevented client-only NeoForge config and GUI classes from being directly loaded on dedicated servers.

### Changed
- Replaced the default LOD cache backend with a lightweight file-based storage system using standard Java file IO.
- Reduced the mod jar size from about 89 MB to about 724 KB.
- The same jar can now be used on both client and dedicated server.
- A separate server-stub jar is no longer required.

### Notes
- Visual Far still performs rendering and LOD generation on the client.
- Dedicated servers now only load the mod safely for compatibility and do not perform Visual Far rendering or heavy storage work.
- Existing client-side LOD cache data may need to be regenerated because the default storage backend changed.