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Visceral: Ragdoll & Gore

Ragdolls, real blade-path cutting and gore for Forge 1.20.1. Every hit leaves a mark.
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Visceral: Ragdoll & Gore
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Description

 

Visceral: Ragdoll & Gore

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Requirements

⚠ Forge 1.20.1 (47.3.10 or newer). No other mods required. Install on the server too for the full feature set.

Every hit leaves a mark.

Visceral makes every fight physical. Bodies fall as real ragdolls, blades cut exactly where they land, and the wounded keep fighting with what they have left.

![Features](https://media.forgecdn.net/attachments/description/1771740/description_2d60a8b9-d3e6-4691-badd-832708441047.png)

Combat

Visceral gives every hit weight, aim and consequences. Where you hit, what you hit with and how big the target is all change what happens.

How a hit feels:

  • Hit-stop: Heavy blows freeze the body for a split second, and your camera kicks toward the hit (and back off armour)
  • Hit reactions: The part you hit rocks, scaled by the damage and by the mob's weight
  • Weight by size: A pistol barely rocks a ravager but sends a chicken flying
  • Knockdowns: Big hits floor a mob; hit it while it lies there, then watch it get back up where it fell
  • High falls: Mobs and players are floored when they land, not in mid-air
  • Hurt stances: A body hit makes it hunch, a head hit makes it sway, a hurt leg limps, a hurt arm hangs

Where and how you hit:

  • Cuts follow the weapon: 14 kinds of weapon slice, chop, stab or bruise
  • Tier sets the depth: Wood and stone stay shallow; diamond and netherite crits sever. Sharpness counts too
  • Headshots: Head, torso and limbs take damage differently, and a brain shot kills outright
  • Bleeding: Wounds keep bleeding, and a bleed-out kill counts as yours
  • Disarms: A hard hit to the hand or forearm knocks the weapon away

The wounded fight on:

  • Lose a leg: A two-legged mob that loses a leg crawls on as a living ragdoll
  • Cut short: A leg cut off at the shin or foot makes it hobble
  • Crushed: A big blast or a crushing blow to the body cripples it for a while
  • Lose an arm: One arm hits for half damage; with none, no melee at all

Armour that takes the hit:

  • Every material deflects its own way: Leather, iron, diamond and netherite
  • Wears through: Repeated hits on one spot wear a hole, and the hole stays on the item
  • Open face: A blow through a helmet's open face lands as if bareheaded
  • Knocked off: Helmets fly off, and a huge blow breaks a piece apart
  • Anvil repair: Fix the holes at an anvil

And more:

  • Grab living mobs: With Strength I take them down, with Strength II throw them
  • Kill moment: Optional slow motion and letterbox on your headshot kills
  • 57 sound events: Bone, metal, slime and flesh each sound their own way, with subtitles

Blood & gore

Wounds are carved into the body one pixel at a time, and the blood goes wherever it would really go.

Wounds:

  • Pixel wounds: Bullets make an entry hole and a bigger exit, blades cut, blunt weapons dent. Holes fill back in as a mob heals
  • Dismemberment: Limbs come off or dangle by a strip, and a cut arm drops its weapon. In first person you see your own stump
  • Cut in two: A blow worth the mob's full health halves it along the swing
  • Gibs: Blasts, long falls and anvils burst bodies into chunks that bounce by material

Blood:

  • Matched to the block: Stains follow the block's own pixels
  • Pools and runs: Blood spreads, runs down walls and stairs, and drips from ceilings
  • Every surface its own way: Glass, metal and ice bead it; dirt soaks it in; snow turns pink
  • On bodies: Spatter lands on bodies nearby and runs down from the wound
  • Trails: Dragged corpses leave smears, and you leave bloody footprints
  • On your screen: Get close and some of it lands on you
  • In water: Spots drift downstream on the surface while heavier bits sink
  • Rain and fire: Rain thins stains and runs pools over ledges; lava and fire hiss them away

Every creature its own way:

  • 13 creature materials: Green creepers, purple endermen, bone chips from skeletons, sparks from golems
  • Slimes: Squish, burst into goo and split
  • Skeletons and spiders: Skeletons fall apart, spiders lose legs
  • Endermen: Vanish one part at a time

Fire, ice and time:

  • Burns: Bodies char and can burn to the bone; Fire Aspect and flaming arrows sear wounds shut
  • Frozen statues: A mob that dies in powder snow becomes a frosty statue that shatters
  • Corpses age: They stiffen, grey, draw flies and sink into the ground

Ragdolls

Almost every mob, vanilla or modded, dies as a real physics ragdoll. No white poof.

How bodies fall:

  • Death throes: Bodies stagger along the blow, crumple, then twitch
  • Bodies pile up: They rest on stairs, slabs, fences and each other
  • Water and lava: Bodies float face down and splash; lava holds them differently
  • Arrows stick: Arrows, tridents and modded spears stay in the body, and a kill against a wall pins it there
  • Bullets jolt: A shot moves the part it hits, not the whole body

Handling bodies:

  • Drag and throw: Grab a body by any part, charge up and throw it
  • You see the grab: Your arm and grip in first person; other players see it in third person
  • Leads: Tie a body to drag it or hang it from a fence, where it won't rot
  • Push through: Walking or riding through corpses shoves them aside

In multiplayer (new):

  • Shared bodies: Every player sees the same body and the same wounds
  • Late arrivals: Players who join later find the same corpses
  • Server rules: The server sets how long bodies stay and how they move

Death & injuries

Your own death plays out in first person, and every injury changes how you play.

When you die:

  • Eyes close: You fall as a ragdoll and watch through your body's eyes as they close, then the options fade in
  • Or the death camera: Turn the eyes off and the view circles your body instead
  • Your body keeps your things: Nothing scatters; right-click your body to search it, or Take all. Chat tells you where it is
  • Loot bag: When the body is gone a bag stays, 20 minutes for players by default
  • Grave mods: If you use one, it takes over

Downed, not dead:

  • Dying state: On in multiplayer, and an option in single player
  • Revive: A Life Serum, Adrenaline or a Healing potion brings you back patched up, with your lost limbs still lost
  • Bleed-out timer: Optional, off by default
  • Who can drag you: Anyone, only with PvP on, or nobody; a downed PvP opponent can be roped

Injuries:

  • Lost arm: Drops what it held and can't use items
  • Lost legs: Hobble on one, crawl on your arms with none
  • Body panel: See which of your limbs are hurt, bleeding or gone, with a colour-blind option
  • Mobs come back too: A Healing potion or Life Serum revives a corpse that still has its head

Syringes & gear

18 syringes that work on mobs, players and corpses, plus a sleep kit and a gauntlet.

Each base syringe is an empty syringe and one ingredient:

  • Life Serum (glistering melon and golden apple): A full heal; raises a corpse that has its head
  • Mending (ghast tear): Regrows limbs and closes holes; makes a corpse whole and stops it rotting
  • Coagulant (slime ball): Stops bleeding
  • Adrenaline (sugar): Speed and Haste for 30 seconds, gets a downed body up, then a crash
  • Painkiller (poppy): No limp or stagger, and no knockdowns for 2 minutes
  • Knockout (phantom membrane): A limp, living ragdoll for 15 seconds
  • Ultra Strength (blaze powder): Strength and Resistance for a minute
  • Acid (fermented spider eye): Eats pits into the body and melts a corpse to a puddle
  • Flesh-eater (spider eye): Eats it down to a skeleton
  • Bone-eater (bone meal): Folds it up, boneless
  • Necrosis (poisonous potato): Withers the living; a corpse rots in seconds, then the bones crumble
  • Reanimation (rotten flesh): A corpse with its head rises as a zombie; villagers, piglins and players turn
  • Joint Lock (packed ice): Frozen for 15 seconds; a corpse becomes a statue
  • Instant Death (wither rose): Kills; bosses only lose 10%

Mix two syringes for two of something stronger:

  • Osteomorphosis (Acid + Mending): A zombie or villager becomes a skeleton, a piglin a wither skeleton
  • Immortality (Life + Mending): You can't die for a minute
  • Berserk (Adrenaline + Ultra Strength): A frenzy, then it takes its toll
  • Cure (Life + Reanimation): Turns a zombie villager back into a villager

Using them, and the gear:

  • Hold to inject: One second to inject; sneak to use a harmful one on yourself
  • Clear labels: A skull on lethal ones, a cross on healing ones, and every tooltip says what it's made with
  • 7 advancements: Four of them teach the mix recipes
  • Sleep kit: A blowgun, sleeping darts and arrows and a tincture make a target drowsy, then asleep for 12 seconds
  • Shockwave Gauntlet: Throws everything in a cone, corpses included; sneak and use to pick from 5 strengths

![Creator modes](https://media.forgecdn.net/attachments/description/1771740/description_3216fea1-160f-4a83-971f-2d4983d3f850.png)

Settings & creator modes

About 130 settings, all in game: press K.

  • Gore presets: Light, Cinematic or Brutal in one click
  • Gore and blood quality: Gore Off, Low or Full; blood Low, Medium, High or Ultra
  • Streamer Safe: Grey dust instead of blood, no dismemberment, living mobs drawn whole
  • Piñata: Bodies full of candy that pop into sweets; the server turns it on
  • Accessibility: Reduced motion, hit reaction strength and a colour-blind body panel
  • Your keys: Drag, Grab and Search are yours to bind
  • Creator tools: A Test Dummy (immortal or mortal, sneak to reset) and a Blood Gun

![Compatibility](https://media.forgecdn.net/attachments/description/1771740/description_07363fcb-1327-46c8-8124-91d50b7dfdff.png)

Compatibility

Built for modpacks: Visceral reads modded mobs and weapons by itself, with no setup.

Smart detection:

  • Modded weapons: Sorted into slice, chop, stab or bruise from the item's name, tags, damage, speed and reach, and its Better Combat or Epic Fight category
  • Modded mobs: Head, body, limbs, tail and wings found by themselves, with each creature's material and blood
  • Huge damage, tamed: A 500-damage weapon hits about 2.4 times as hard as a 10-damage one, not 50 times
  • Modded death animations: Replaced by the ragdoll, so the two never fight
  • Simple fallback: A model it can't read gets a simple body; the armour stand and ender dragon die their own way

Mobs and weapons screen (press K):

  • See how each was read: A status for every mob, and a filter that says why one is unsupported
  • Change it: Edit each mob's weight and material, or let it keep its own death animation
  • Share it: Export and import presets for your modpack

Works with:

  • Epic Fight: Cuts follow the animated blade, and its stuns stop on downed mobs
  • Better Combat: Cuts follow the real attack, and sweeps cut corpses
  • TaCZ and MrCrayfish's Gun Mod: Headshots, and bullets that wound where they land
  • GeckoLib and Citadel: Models read, Alex's Mobs and Ice and Fire included
  • More gun mods recognised: Point Blank, JEG and weaponlib
  • Grave mods: 6 recognised; player bodies step aside when one is installed
  • Data and resource packs: Set creature materials and add ragdoll profiles
  • Shaders (Oculus): Work, though bodies may not cast shader shadows

Servers and multiplayer:

  • Client-only: Works with fewer features
  • On a server: Every player needs it too; anyone without it is told clearly
  • Cheat-proof: The server checks damage, armour, limbs and drags
  • Free for modpacks: Include it in any pack on CurseForge or Modrinth

Hitscan-only gun mods (no bullet entity, such as Point Blank) can't hit corpses yet.

![FAQ](https://media.forgecdn.net/attachments/description/1771740/description_8468fd63-d7e0-4a63-b103-6e6e08736d53.png)

Q: Does it need to be on the server?

No. It works client-only with fewer features. Install it on the server too for the full set.

Q: Can I use it in my modpack?

Yes, in any modpack hosted on CurseForge or Modrinth. Please don't rehost the jar anywhere else.

Q: Is it too gory for my videos?

Turn on Streamer Safe for a toned-down look, or Piñata for candy instead of blood. Monetised videos are fine.

Q: Will it work with my modded mobs and weapons?

Most likely. Visceral detects them by itself, and the Mobs and weapons screen (press K) shows how each one was read.

Q: Fabric or NeoForge?

Forge 1.20.1 only for now.

![Support](https://media.forgecdn.net/attachments/description/1771740/description_3fac1107-f642-4db0-bfd6-2eacd9f965a1.png)

This is a beta (1.0.0-beta.2). Please report bugs in our Discord or in the comments, with your `latest.log`, your mod list and the steps to reproduce.

[![Report bugs](https://media.forgecdn.net/attachments/description/1771740/description_4c1cb3cd-ecc8-469e-ac78-a190932a21d1.png)](https://discord.gg/7j9EdVEkDS)[![Patreon](https://media.forgecdn.net/attachments/description/1771740/description_4e07f551-b2b3-46f0-a162-a690c5b30f11.png)](https://www.patreon.com/TomBlewItUp)

![Credits](https://media.forgecdn.net/attachments/description/1771740/description_6d9046b0-3ecb-42b6-8b9f-291c1d6112da.png)

Made by Tomer.

![](https://media.forgecdn.net/attachments/description/1771740/description_36bda351-f1b3-4bb8-a95a-5be980541a15.png)

[![Discord](https://media.forgecdn.net/attachments/description/1771740/description_5842f98c-232f-4e8d-9ac9-efaef5d65259.png)](https://discord.gg/7j9EdVEkDS)[![YouTube](https://media.forgecdn.net/attachments/description/1771740/description_4ae98f50-9fd6-42b4-8dc1-0b055c533e21.png)](https://www.youtube.com/@visceralmod)[![Patreon](https://media.forgecdn.net/attachments/description/1771740/description_93a88780-4498-4b5f-9639-3e517fd914b7.png)](https://www.patreon.com/visceralmod)[![CurseForge](https://media.forgecdn.net/attachments/description/1771740/description_589bcbd8-0265-4327-a65c-cbf251eea9d9.png)](https://www.curseforge.com/minecraft/mc-mods/visceral-ragdoll-gore)

_Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft._

Visceral: Ragdoll & Gore Team

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Mods where things blow up, bodies fly and physics gets the last word. Maker of Visceral: Ragdoll & Gore.