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Vine Clipper

Allows clipping Vines to stop spreading.
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1.2.0 for Neoforge 1.21.10

File namevineclipper-neoforge-1.2.0+mc1.21.10.jar
Uploader
123FLO321123FLO321
Uploaded
Jul 18, 2026
Downloads
17
Size
4.8 KB
Mod Loaders
NeoForge
File ID
8459304
Type
R
Release
Supported game versions
  • 1.21.10
  • 1.21.9

Curse Maven Snippet

NeoForge

implementation "curse.maven:vine-clipper-905961:8459304"

Learn more about Curse Maven

What's new

Fixed

  • Startup crash when another mod's vines subclass VineBlock without the clipped blockstate property (e.g. Swampier Swamps) (#3). Such vines now safely opt out of clipping.
  • Clipping an already-clipped vine no longer plays a sound or costs durability, matching vanilla shearing of fully grown kelp and cave vines (#2).
  • Shears no longer lose durability in creative mode (#2).
  • Shears now break properly at zero durability instead of going negative; Unbreaking and Mending now behave as on vanilla tools (#2).

Changed

  • Clipping plays the vanilla plant-snip sound on 1.18.2+ (the sheep-shear sound remains on 1.16.5/1.17.1, which predate it).
  • Shears held in the offhand can now clip vines, as in vanilla.
  • Clipping now fires the item_used_on_block advancement trigger and, on 1.19.4+, a BLOCK_CHANGE game event (sculk sensors react).

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