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Villagers at Work

Bring life to villager professions through automation
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VaW 1.0.15

File namevaw-1.0.15+26.3.jar
Uploader
SoulGolemSoulGolem
Uploaded
Oct 5, 2026
Downloads
78
Size
1.3 MB
Mod Loaders
Fabric
File ID
9074077
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:villagers-at-work-1702646:9074077"

Learn more about Curse Maven

What's new

  • The mod is now one jar. The client part that draws tools in villagers' hands is inside the mod's jar. The jar is now named vaw-<version>+<minecraft>.jar. When you update, replace the old vaw-core jar and remove the client jar if you had it.
  • The armorer takes ingots as well as ore. Iron, gold or copper ingots on its shelf become armour without smelting or fuel, and it takes them to the smiths as they are. An armorer with an empty shelf now shows the raw ore it is missing, not angry particles.
  • The armorer and the butcher load enough bamboo to smelt everything in their furnace, and wait for more when they have too little. Before, they loaded one bamboo per ore and stood beside a cold furnace.
  • Customers' shelves are filled deeper, and deliveries come in worthwhile loads.
  • Villagers on an errand are no longer stopped by others wanting to chat. A villager taking goods to a shelf or to storage used to be pulled aside, give up, and carry the goods until the next day.
  • A butcher feeds every grown animal that is ready to breed, then culls. It no longer feeds one pair every five minutes, so animals you add to a pen get fed straight away. It culls only when there is nothing left to feed, down to perSpeciesFloor adults, and a cull no longer costs feed.
  • Farmers grow their whole field, and every crop in it.
    • The farmer keeps seed for all the open ground in its field and stores only what it cannot plant, so a new field is tilled and sown in a day, not two or three plots a day.
    • Every crop spreads onto the ground beside it, not only one.
    • An empty plot gets the crop most of its neighbours grow. A plot with no neighbours, or a tie, gets the crop the field has the fewest plots of.
    • A farmer whose produce is its own seed, such as Farmer's Delight tomatoes, sows and grows its field. It makes all the seed the field needs in one go, rotten tomatoes first, and composts the rotten tomatoes it has no plot for.
    • Its harvest is shared half and half between its customers and its field, so a butcher's feed or an armorer's bamboo no longer waits until the field is full.
  • After work a farmer shares food only with villagers who are short of it, never with another farmer. It picks nothing up off the ground until work starts again, so it never sows another farmer's crops in its own field.
  • productivity is now the share of the time a villager spends working, the same for every profession. At the default 0.7 a villager works 70% of the time it has work, with a 5-second break after about 12 seconds of work. The new breakTicks setting sets the length of a break; idleTicks and tasksBetweenBreaks are gone.
  • Hauler allays keep hauling near a playing jukebox, instead of dropping the job to dance.
  • Chests that villagers or allays used no longer stay open on your screen with nobody near them.
  • With Villagers after Work, the mod draws villagers sitting, leaning back on their hands and lying back with their hands behind their heads. This also works under model packs such as Fresh Animations and Human Era.
  • The wiki has moved to https://msameer.github.io/vaw-public/, and bug reports and ideas now go to https://github.com/msameer/vaw-public/issues. The config files and the mod's page in Mod Menu link there.

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