Villager Nation

Have you ever thought, well the villages exist but they just exist. They have no real function other then being a slave collection for the players. They are never a threat so I made them a threat. This is an early version, so no geopolitics yet.

There are currently three types of villagers:

Guard - wears iron helmet and a sword, defends village. Is recruited by the Mayor and 
 can only capiture 25% of the village population.
General - Controls guards in combat, can order retreats and attacks. Guards are assigned on them. One per village and are promoted guards, promoted by the Mayor

Mayor - Sets taxes (broken for now), wears a leather helmet and if you kill it, you will become the mayor, therefore being able to set tax rates which directly affect village morale. If the mayor dies themselves a new one is elected with time.

GUI for the villages can be accessed by shift + right clicking a bell. There are more then one bell in some villages, therefore some bells wont open GUI, you have to find the correct one.

If you break a bell, the village will be dissolved, and if you place one a new village will be created.

This is the Alpha stage of the mod, therefore it will not have all the expected features other then what is listed above.

The Villager Nation Team

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Im just a random casual modder