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[TaCZ] Villager Guard Gunners

Allows Guard Villagers to use TaCZ firearms with tactical combat, ammunition management, and configurable ally protection.
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villagerguardgunners-1.21.1-neoforge-1.9-neoforge-alpha.1.jar

File namevillagerguardgunners-1.21.1-neoforge-1.9-neoforge-alpha.1.jar
Uploader
GamerGaming_GamerGaming_
Uploaded
Oct 20, 2026
Downloads
140
Size
2.7 MB
Mod Loaders
NeoForge
File ID
9268651
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:villager-guard-gunners-1671325:9268651"

Learn more about Curse Maven

What's new

Villager Guard Gunners 1.9-neoforge-alpha.1

This is the first Minecraft 1.21.1 NeoForge alpha of Villager Guard Gunners. It brings the 1.9 feature set to the unofficial TaCZ NeoForge port, including guard gun combat, commands, supplies, Quartermasters, medical care, and village buildings.

Highlights

  • Guards can use TaCZ guns, reload from their ammo slots, switch to backup pistols, and follow configurable combat and accuracy settings.
  • Guard Orders, Orders Ledgers, squads, Squad Command Ledgers, and saved patrol routes are available on NeoForge.
  • Village Armories and Quartermasters support guard resupply, equipment loadouts, management overviews, bulk changes, and villager trades.
  • Medical pouches, medic guards, downed casualties, treatment, Recovery Cots, and casualty transport are available through their existing settings.
  • Recipes, loot, saved equipment, ledgers, and village structures use Minecraft 1.21.1 formats. Guard inventories, trading, treatment, and gun state support multiplayer synchronization.
  • The optional Village Buildings companion datapack has a separate Minecraft 1.21.1 version. It includes vanilla villages and integrations for CTOV, Moog's Missing Villages, Tidal Towns, and Sky Villages. Missing providers remain inactive.

Fixes

  • Follow and patrol requests check current permissions, distance, the open guard inventory, and configured Hero of the Village requirements. Unauthorized requests cannot take ownership of another player's guard or start a remote patrol.
  • Fully absorbed hits no longer interrupt medical care or shorten casualty timers. Partial absorption consumes the extra hearts and applies only the remaining damage.
  • Guard inventory follow and patrol icons display correctly, and patrol toggles work after reopening the inventory.
  • Village Armory access text fits above the ammo slots. Long squad names show their full text on hover.

Requirements

This build requires Minecraft 1.21.1, Java 21, and these exact versions:

  • NeoForge: 21.1.233
  • Guard Villagers: 2.4.12
  • Unofficial TaCZ NeoForge Port: 1.1.8-hotfix-r7
  • Fzzy Config: 0.7.7+1.21+neoforge
  • Kotlin for Forge: 5.12.0

Updating

When moving from Minecraft 1.20.1, start a new 1.21.1 world. Install Villager Guard Gunners and all four required dependency mods on both client and server. The unofficial TaCZ port does not support TaCZ world data from Minecraft 1.20.1. Follow its gun-pack compatibility instructions when using custom packs. The existing Minecraft 1.20.1 Forge release remains separate.

For redesigned village buildings, use the Minecraft 1.21.1 companion ZIP, enable Village Defense Building generation, and restart. Buildings appear in newly generated villages. The Minecraft 1.20.1 building packs are not the correct download for this build.

Alpha Status

This is an early testing release. Wider modpack combinations, difficult terrain, long-running servers, and performance at scale still need validation. Report issues with logs, exact mod versions, and steps to reproduce them.

Sky Villages 1.0.6 has an existing item-frame placement warning in one of its templates. The same warning occurs without Villager Guard Gunners installed.

This mod has no additional files