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[TaCZ] Villager Guard Gunners

Allows Guard Villagers to use TaCZ firearms with tactical combat, ammunition management, and configurable ally protection.
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villagerguardgunners-1.5.jar

File namevillagerguardgunners-1.5.jar
Uploader
GamerGaming_GamerGaming_
Uploaded
Sep 1, 2026
Downloads
660
Size
1.1 MB
Mod Loaders
Forge
File ID
8785602
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:villager-guard-gunners-1671325:8785602")

Learn more about Curse Maven

What's new

Villager Guard Gunners 1.5

Version 1.5 brings armed Guard Villagers into newly generated villages with optional biome-aware defense buildings, staffed positions, public ammo storage, and improved structure designs.


Highlights

  • Village Defense Buildings
    Enable Barracks, public Village Armories, Sentry Posts, integrated Village Watchtowers, and Training Yards in newly generated plains, desert, savanna, snowy, and taiga villages. They don't replace vanilla or modded village buildings.

  • Difficulty-aware village garrisons
    Barracks, Sentry Posts, integrated Watchtowers, and Training Yards can create small guard groups. Guards can receive roles, squads, TaCZ guns, and matching ammo. Peaceful villages remain unstaffed, and server settings control the guard limits.

  • Purpose-built defensive positions
    Sentry guards remain near their roadside checkpoints. Integrated Watchtowers keep melee or unarmed guards in the ready room while guards carrying a TaCZ gun or crossbow take the upper deck. Training Yard targets are decorative and don't consume ammo.

  • Public village ammo stores
    Village Armory buildings include a public Village Armory with configurable ammo-only starting stock. Guards can restock there, and players can use hoppers, pipes, comparators, and the Armory inventory.

  • Reworked building designs
    Barracks, Village Armories, Sentry Posts, integrated Watchtowers, and Training Yards now have clearer entrances, usable interiors, supported lighting, biome-matched materials, and safer guard positions. Integrated Watchtowers add a roomier ready room, compact stairs, connected fence railings, and a taller observation opening.

  • Server and modpack controls
    Fzzy Config controls each building type, staffing, guard limits, gun chance, Village Armory placement, and initial stock. Datapacks can replace building entries, garrison groups, roles, loadout pools, and Armory stock. Permission-level-2 operators can inspect the loaded setup with /vgg villagebuildings commands.


Fixes

  • Generated fences, iron bars, walls, stairs, doors, and similar blocks now connect correctly after biome selection and structure rotation.

  • Building entrances now remain open and meet their village road connector instead of becoming a solid biome block.

  • Decorative lanterns now retain valid support in every building style and rotation.

  • Interrupted building setup can recover guards and Village Armories without duplicating occupants, blocks, or starting supplies.

  • Completed buildings no longer replace removed guards, rebuild broken Village Armories, or reroll consumed starting stock when revisited.


Updating

  • No world migration is required. Back up important worlds before updating.

  • Village Defense Buildings affect only newly generated villages. Existing village pieces are not changed.

  • The Village Defense Buildings master switch remains disabled by default. Server operators can enable villageBuildings.enabled through Fzzy Config, then restart the server before exploring new village terrain.

  • Standalone Village Watchtowers from version 1.4 remain independent from the new village-integrated Watchtowers.


Requirements

  • Minecraft 1.20.1
  • Forge 47.4.23
  • Guard Villagers 1.20.1-1.6.19
  • Timeless and Classics Zero 1.1.8-hotfix
  • Fzzy Config 0.7.6 for Minecraft 1.20.1
  • Kotlin for Forge 4.12.0

Install Villager Guard Gunners and every required dependency on both the client and server.

This mod has no additional files