villagemaster-1.5.jar
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What's new
Village Master — The Nuclear, Utilities & Logistics Update
Hey everyone! We have put together a massive update that completely overhauls the mod, adding advanced logistics, utility systems (electricity and water), strikes, nuclear reactor upgrades, base defense, and automated vassal export systems.
Here is the complete list of what's new:
🟢 1. Uranium Polishing & Visual Overhaul
- Neon Green Uranium: Raw Uranium, Refined Uranium, Deepslate Uranium Ore, and the Uranium Mine have all been redesigned with a bright, glowing, neon-green color palette instead of the old dark-yellowish tones.
- Glow Effects: The textures look alive, giving uranium ores and items a distinct radioactive glow.
☣️ 2. Hazmat Suit & Radiation Protection
- Complete Protection Gear: Added a full 4-piece armor set (Helmet, Chestplate, Leggings, Boots) made of thick Hazmat material.
- Radiation Immunity: Wearing the full Hazmat suit makes you 100% immune to nuclear fallout, reactor radiation zones, and toxic waste blocks, preventing Wither and Hunger effects.
🔌 3. Advanced Utilities: Electricity & Water
- Village Stats: Added new
electricityandwaterstats (defaulting to 100) to keep track of your village’s utility supply. - Town Hall HUD: Renders dynamic colored bars (yellow for electricity, blue for water) on the Town Hall UI.
- Utility Bonuses & Penalties:
- Drought (<30 water): Trust drops by -3 daily, food reserves drop by -15 daily.
- Abundant Water (>=80): Daily trust +1, food reserves +10.
- Blackout (<30 electricity): Village safety drops by -2, trust by -1, and tax income is reduced to 0.7x.
- Stable Power (>=80): Village safety +1, and tax income is boosted to 1.2x.
🏗️ 4. New Building Blueprints & UI Pagination
- Blueprint Screen Pagination: Added
<and>buttons along with page indicators ("Page 1/2") to categories with more than 3 blueprints (Production, Nuclear, Infrastructure), keeping the UI clean. - Detailed Building Blueprints: We added several new building layouts for infrastructure, defense, nuclear utilities, and production:
- Decontamination Station: Iron plates, polished andesite pillars, and a glass dome containing a sponge core to clear radioactive fallout from the village.
- Nuclear Waste Storage: Obsidian bunker with caution stripes, iron hatches, and a crying obsidian core that cuts reactor explosion radius in half.
- Hydroelectric Dam: Built with prismarine blocks, water grates, cascading waterfalls, and copper lightning rods. Daily generation: +50 electricity and +80 water.
- Weather Control Tower: Detailed radio tower that prevents droughts and storm disasters.
- Uranium Refinery: Large industrial refinery featuring smelting ovens, chimney smoke, fuel tanks, and control consoles to refine raw uranium.
- Blast Furnace: Heavy metallurgy complex with magma blocks, orange glass shielding, and anvils that generates passive gold.
⚡ 5. Power Grid Network (BFS)
- Physical Wires: You can now connect power poles together using
COPPER_WIRE. Breaking a pole automatically cleans up all connected wires. - BFS Power Distribution: The game runs a pathfinding check from power generators (wind turbines, hydro dams, reactors) to determine which poles in the network are powered.
- Equipment Power Requirements: Industrial structures like the Uranium Refinery and Blast Furnace now run at 50% efficiency if they are not within 10 blocks of a powered pole. Tesla Coils will turn off completely without power.
✊ 6. Worker Strikes & Morale System
- Strikes: Workers will refuse to work and start a strike if their satisfaction drops below 30% (or if village trust is <25% and satisfaction is <40%).
- Protests: Striking workers gather around the village bell, emit angry particles, and change their status to show they are protesting.
- Bribing System: You can resolve strikes by right-clicking a protesting worker with a gold ingot or an emerald. This consumes the item, fully restores their satisfaction, and ends the strike with a happy villager particle effect.
📦 7. Vassal Village Specialization & Auto-Export
- Specialization Selection: Configure your vassal villages to focus on Agriculture, Mining, or Industry.
- Daily Caravans: Vassals will automatically pack up gathered resources and export them to your capital chest daily. During this time, a visual caravan (donkey/llama escorted by a guard) will spawn walking between the village bells.
🛡️ 8. Defensive Security Net
- Tesla Coil Defenses: The Lodestone Tesla Coil acts as a defense beacon, striking hostile mobs within 32 blocks with lightning at the cost of 1 village electricity per strike.
- Military Base: Building a shooting target military structure boosts the maximum health and attack damage of all your village guards by 1.5x.
⚙️ 9. Nuclear Reactor System Upgrades
- Contamination Acceleration: Fallout is now more dangerous. The longer a reactor is contaminated, the faster radiation spreads (+1x multiplier to the warning tick rate every 5 minutes).
- Automated Cooling: Nuclear Engineers will fetch water buckets and pour them into the reactor if its water level falls below 20%, delaying meltdowns.
🚚 10. Conveyor Logistics
- Conveyor Belts: Push entities in their direction and transfer items between containers.
- Sorters: Direct items matching filters forward, while pushing other items to the sides.
- Auto-Assemblers: Automate crafting recipes using materials from adjacent chests, consuming village electricity.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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