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VillageMaster

Step into the role of a village ruler by managing citizen jobs, passing laws, choosing ideologies, and defending against pillager raids.
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villagemaster-1.4.5.jar

File namevillagemaster-1.4.5.jar
Uploader
XXMustXPXXXXMustXPXX
Uploaded
Jun 4, 2026
Downloads
89
Size
873.1 KB
Mod Loaders
Forge
File ID
8197319
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:villagemaster-1557865:8197319")

Learn more about Curse Maven

What's new

📦 Villagemaster Update Changelog 👑 Kingdom Advisor & Quests

  • Added the Kingdom Advisor entity who follows the player and coordinates all tutorial quests.
  • Implemented a complete 3-step interactive Advisor Dialogue Tutorial to guide players through founding kingdoms, building, and hiring. 🏘️ AI Villages & Housing Improvements
  • AI-owned villages now track overpopulation status by comparing population and beds count.
  • AI villages will freeze all non-housing expenditures such as level-ups, guards recruitment, cartographer spawning, and chunk claims when they are overpopulated to save gold.
  • Overpopulated AI villages are guaranteed to build a residential house as soon as the treasury reaches at least 100 gold.
  • AI villages now have a 30% chance to choose a residential house and a 70% chance for utility structures when they are not overpopulated.
  • Added a limit of maximum 1 cartographer per village to prevent infinite spawning, treasury drain, and server lag.
  • Breaking a village bell no longer instantly disbands the village and grants a 30-minute grace period to replace it.
  • Villages no longer disappear from GUI lists and top leaderboards when their chunks are unloaded.
  • Summoning or hiring units in secondary absorbed villages now spawns them at the nearest local bell instead of the capital. 🌾 Farmer AI Overhaul
  • Farmers now automatically replant the appropriate seeds or crops right after harvesting a crop block.
  • Farmers keep a buffer of all wheat/beetroot seeds and up to 16 carrots/potatoes in their inventory when depositing resources.
  • Farmers will never run out of planting materials thanks to the new inventory buffering system. 💤 Bed Claiming & Sleeping Fixes
  • Custom workers and guards will no longer steal beds that are already claimed by vanilla villagers.
  • Added a POI ticket availability check to prevent custom entities from overlapping sleep logic with vanilla entities. 🐫 Caravan Balance & Performance
  • Caravans now use short-step waypoint navigation (16-block steps) to completely eliminate server thread freezes.
  • Reduced caravan tick rate to once every 80 ticks and slowed down their movement speed to 0.5D to improve game performance.
  • Caravans now automatically assign 1-2 existing village guards as armed escorts during transit. ☢️ Radiation & Nuclear Engineer Updates
  • If a radiation source is not decontaminated and warning ticks are still active, the radiation zone will slowly begin to spread again.
  • Once decontamination is fully complete (warning ticks reach 0), the reactor is successfully declared clean and contamination is fully disabled.
  • Nuclear Engineers are now able to automatically navigate and open closed iron doors.
  • The Town Hall block now has a survival shaped crafting recipe using gold ingots, books, and planks.

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