villagemaster-1.4.5.jar
Curse Maven Snippet
What's new
📦 Villagemaster Update Changelog 👑 Kingdom Advisor & Quests
- Added the Kingdom Advisor entity who follows the player and coordinates all tutorial quests.
- Implemented a complete 3-step interactive Advisor Dialogue Tutorial to guide players through founding kingdoms, building, and hiring. 🏘️ AI Villages & Housing Improvements
- AI-owned villages now track overpopulation status by comparing population and beds count.
- AI villages will freeze all non-housing expenditures such as level-ups, guards recruitment, cartographer spawning, and chunk claims when they are overpopulated to save gold.
- Overpopulated AI villages are guaranteed to build a residential house as soon as the treasury reaches at least 100 gold.
- AI villages now have a 30% chance to choose a residential house and a 70% chance for utility structures when they are not overpopulated.
- Added a limit of maximum 1 cartographer per village to prevent infinite spawning, treasury drain, and server lag.
- Breaking a village bell no longer instantly disbands the village and grants a 30-minute grace period to replace it.
- Villages no longer disappear from GUI lists and top leaderboards when their chunks are unloaded.
- Summoning or hiring units in secondary absorbed villages now spawns them at the nearest local bell instead of the capital. 🌾 Farmer AI Overhaul
- Farmers now automatically replant the appropriate seeds or crops right after harvesting a crop block.
- Farmers keep a buffer of all wheat/beetroot seeds and up to 16 carrots/potatoes in their inventory when depositing resources.
- Farmers will never run out of planting materials thanks to the new inventory buffering system. 💤 Bed Claiming & Sleeping Fixes
- Custom workers and guards will no longer steal beds that are already claimed by vanilla villagers.
- Added a POI ticket availability check to prevent custom entities from overlapping sleep logic with vanilla entities. 🐫 Caravan Balance & Performance
- Caravans now use short-step waypoint navigation (16-block steps) to completely eliminate server thread freezes.
- Reduced caravan tick rate to once every 80 ticks and slowed down their movement speed to 0.5D to improve game performance.
- Caravans now automatically assign 1-2 existing village guards as armed escorts during transit. ☢️ Radiation & Nuclear Engineer Updates
- If a radiation source is not decontaminated and warning ticks are still active, the radiation zone will slowly begin to spread again.
- Once decontamination is fully complete (warning ticks reach 0), the reactor is successfully declared clean and contamination is fully disabled.
- Nuclear Engineers are now able to automatically navigate and open closed iron doors.
- The Town Hall block now has a survival shaped crafting recipe using gold ingots, books, and planks.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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