vilgax_attacks-1.1-1.20.1.jar
Curse Maven Snippet
What's new
Vilgax Attacks v1.1 - Difficulty Update
Vilgax is no longer a punching bag. He now jumps across the battlefield, slams the ground, and transforms when he's about to lose.
New: Phase 2
- At 50% health, Vilgax enters his second phase through a transformation sequence (a roar, a shockwave, and rising smoke).
- He cannot be damaged during the transformation.
- In phase 2 he hits 2 times harder and uses his slam more often.
New attacks
- Leap: from a distance, Vilgax launches himself in a high arc toward the spot where you were standing and lands with an explosion that damages and knocks back everything nearby. The landing also destroys blocks (a wider area in phase 2).
- Ground Slam: a telegraphed close-range strike that damages, knocks back, and breaks blocks in front of him. Its cooldown is shorter in phase 2.
- Recovery window: after a leap, Vilgax is briefly left open, so there's a reward for dodging it.
Combat changes
- Vilgax's melee hits can knock your shield out of action for a few seconds.
- Vilgax now breaks leaves as he moves, so forests no longer stop him.
Drop
- Now, Vilgax drops a single Netherite Ingot. This rewards is a placeholder and will be updated in future versions.
Notes
- Block destruction respects the
mobGriefinggame rule. - Planned for a future update: reworked Vilgax drops, improved transformation particles, and custom sound effects.
Feedback
Found a bug or have a balance suggestion? Let us know in the comments.
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