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[Inactive] Vies Machines

Machines to ride in with style.

File Details

viesmachines-1.12.2-1.0.0.jar

  • R
  • Dec 17, 2018
  • 9.50 MB
  • 40.6K
  • 1.12.2

File Name

viesmachines-1.12.2-1.0.0.jar

Supported Versions

  • 1.12.2

*** Due to removal of old entites/items, you will be prompted to accept the changes to load an existing world! Trust me, the old unused items and entities are not needed! Hahaha. Airships are fine. ;) ***

 

- Changed the whole weapon system! The bullets were a long shot (pun intended), but it just wasn’t a good idea. If I add a projectile system it will be firing arrows, that way I can make use of all of the various arrow types available in game. For now, the weapon system will be primarily bombs again! There is only one bomb type for now, the standard bombs. I am toying with the idea of napalm bombs and a third type to choose from.

- Improved the mouse over machine info! Now when you hold shift, the different tiers are color coded appropriately. So much easier to read.

- You can now create the 3 new Ammo Kits in the Kit Fabricator.

- Fixed an issue with calculating % success chance in the Kit Fabricator.

- Updated the Kit Fabricator GUI textures and positioning.

- Fixed an issue with the Kit Fabricator being able to be turned on if an item (different from what you are trying to find) is in the output slot.

- Rearranged how items are laid out in the creative tabs. (For new worlds of course!)

- Disabled the select projectile button for now!

- Adjusted almost all item tool tips to be more descriptive with color highlights.

- The Max Machine Kit now also maxes out the ammo amount too.

- Added 3 new items, Ammo Kit (4), Ammo Kit (16), and Ammo Kit (64).

- Removed the item, Raw Kits. They are now replaced with the new item, Blank kits.

- Removed the item, Machine Ammo.

- Added new particles for the bombs!

- Added new particles for upgrading the ammo on machines. The color is purple! Haha

- Fixed an issue where players could pass the max amount of ammo limit a machine could hold.

- Creative players can drop bombs without the need of ammo. The machine still has to be “armed”.

- The cooldown for dropping standard bombs is now 1 second.

- Added special particles for when a bomb explodes. Makes it feel more weighted and dangerous!

- The Dismounter Tool's rarity have been changed from Common to Uncommon.

- The Radio Expansion Tool's rarity have been changed from Common to Uncommon.

- Fixed issues in the machine GUIs that would incorrectly show the wrong button based on various selections.

- Fixed and issue that would prevent the no song "-------" from showing up in the machine’s Main Menu.

- Updated the texture for the Kit Fabricator.

- Updated the texture for Water-Infused Xegonite.

- Updated the texture for Lava-Infused Xegonite.

- Updated the texture for Ender-Infused Xegonite.

- Adjusted how all block variables are registered.

- Cleaned up the en_US.lang file. I has a lot of the old stuff in there.

- Cleaned up and labeled how all blocks and items are registered and their texture registries too.

- Cleaned up and labeled my Item and Block helper files.

- Cleaned up and labeled the main GuiHandler, NetworkHandler, and all message files.

- Cleaned up and labeled all of my References!

- Rearranged the config files to make more sense.

- Cleaned up and labeled Costs variables.

- Cleaned up and labeled all enums.