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[Inactive] Vies Machines

Machines to ride in with style.

File Details

viesmachines-1.12.2-0.7.18-beta.jar

  • B
  • Dec 7, 2018
  • 9.43 MB
  • 285
  • 1.12.2

File Name

viesmachines-1.12.2-0.7.18-beta.jar

Supported Versions

  • 1.12.2

- Massive code cleanup! This shrunk the mod significantly and will make it easier to add on to as I march forward.

- Custom sounds are now fully working. Reworked how everything gets registered.

- The holiday event system is live! The first holiday event to hit is Christmas and starts on 12/15 and lasts until 12/28! Apply the special display banners and textures to your machines with no energy cost while you can! Ho, ho, ho, happy holidays! As a side note, the rest of the holidays are in, just need to make the textures as time permits.

- Holiday specific tabs are available to anyone in creative mode and any time of year.

- Anyone in creative mode will no need fuel to use any machine. Just get in and turn it on. Upon leaving the machine, the machine will turn off.

- Anyone in creative mode should be able to apply any visual option with no energy cost.

- Fixed a rendering issue that would incorrectly apply a null texture to engines and components.

- Fixed an issue that affected Component texture coloring.

- Fixed machine engine on sounds to play the correct sounds.

- Fixed an issue with machine moving sound tracking.

- Fixed the Item Airship thrown entity image.

- Fixed and issue where the selected radio song name was incorrect.

- Fixed a rendering issue where color form the Primary texture was incorrectly applied to the Component texture as well.

- Fixed an issue with displaying the current elevation on the HUD.

- Fixed an issue with displaying the max elevation on the HUD.

- Fixed an issue with displaying the currently selected ammo type.

- Fixed an issue where you couldn't exit the machine name gui by pressing 'escape'.

- Fixed various tooltip issues where information was being displayed incorrectly.

- Adjusted the machine main menu labels.

- Polished GUI textures/positioning/information.