Description

Mod for the MODJAM 2026 "echoes of the past"
After the last failed incursion, time has been distorted, and countless eras and ancient civilizations are bleeding into your world.
Time collapses beneath your feet.
Gather the pieces. Find your courage. Restore ancient technology. Fight through incursions. Bring back the dead, and restore the world as you once knew it before everything collapsed.
Discover who caused this catastrophe.
VESTIGIA — ECHOES OF THE PAST
"Long after the first Incursion tore the sky, the world will not rest. The ages bleed together — lost civilizations rise into the present, stone by stone. Unchecked, the collapse devours all. Uncover who woke the Incursions and how to end them. Explore, fuse and restore relics — seize their power to command the Incursions."
HOW TO START?
FINDING RELICS
Relics sleep beneath the earth. Find them two ways:
- Seek Archaeologist Houses across the world.

- Or dig veins of Ash, Mud and Bronze Deposits:

Sweep a deposit with the fine brush to gather Sediment.
Craft the brush — 3 String, a Brush.

THE SIEVE AND RESTORE!
Pour your Sediment into the Sieve and shake it through.
It yields Splinters:
shards of lost
relics.



NOW IS TIME TO RESTORE!
First craft a chisel... A BRONZE CHISEL!

Next craft te restorer

And start!
You'll need a broken piece and the necessary splinter to make it work! And obviously the chisel!
You can find broken pieces in archeologyHouses!


You have too many items to restore in the mod!
You can find the recipes in the mod book that minecraft will give you when you create a world!

Each item has its own special and powerful function, discover it!
SOMETHING MORE INTERESTING?
BEARER RELICS!
Ancient weapons that keeps a warrior's echo.
Charge them, then unleash the bearer:
- Golden Sword &
Slingshot: HOLD
right-click. - Spear & Echo:
charge by HITTING
enemies.
Slingshot
Fires a shot and summons The Zagal.
It lures nearby hostile mobs to itself and drags them far away from you.

Golden Sword
Hold right-click to charge.
On a full charge it gains a damage boost for a few strikes.
Or Right-click the ground to summon the Golden Knight bearer to fight with you.

Spear
Charge it by striking foes.
Summons a Gladiator that hurls spears at hostile mobs from a distance.

Echo
Charge it by striking foes.
Summons a Portador that attacks nearby hostiles for 15 seconds, then fades.

INCURSIONS - THE SERIOUS PART
Open temporary bubbles and begin an Echo Incursion to advance.
Two altars await:
Level 1 uses Spent Seals 1, 2 and 3.
Level 2 uses Spent Seal Z and the Stellar Seal.

Right-click with a Seal to open the bubble (radius 20). Stay inside!
Feed an Altar a spent "Off" Seal. Survive the raid and it returns charged, with an Emblem too.

Beware: if you die or leave the ring, the bubble bursts and the Seal is lost. Each win mends broken time.
The Bubble
When it opens:
- Rainbow sky.
- Screen shake.
- Barrier ring of radius 20.
You get 3:21 — win before time ends. The Timer Incursion counts down. Leave the ring and the raid collapses.
At 2:00 remaining the boss arrives: the Golden Knight.
He wields a boss health bar, far more life, and new attacks — sonic slams, meteors and fury shockwaves.
Fell him to won the incursion.
Seal Waves I
Each Seal calls a different horde:
Seal 1: Portadores only. Weak boss.
Seal 2: + Gladiators. Tougher.
Seal 3: + Zagales, fast and fierce. Very tough boss.
Seal Waves II
Seal Z: adds vanilla Zombies, Skeletons, Creepers and Phantoms. Huge-HP boss.
Stellar: all of Seal Z, plus TNT raining inside the ring. Colossal boss.
The Spoils
Win and you keep the charged Seal AND an Emblem:
Seal 1 → Twisted
Seal 2 → Fire
Seal 3 → Aurora
Seal Z → Golden
Stellar → Seal
Seals empower the Bearer summon:
I: lasts 25s
II: charge fills 40% faster.
III: two bearers at once, different arms.
Reverberation
The Reverberation Anvil binds a Seal's power into a Bearer weapon.
Set the weapon and a Seal; the anvil forges them over a few moments.


Emblems
Emblems slot into the Curios 'Emblem' slots — up to four at once.
Won from Incursions, each grants a distinct power.
Some awaken with the 'B' key.
Twisted Emblem 
Press 'B' to melt into shadow: Invisibility for 50s with x5 speed and x5 jump.
Strike from the dark.
Fire Emblem 
Immune to fire and lava.
Double-jump, then hold jump: a fiery jetpack lifts you for 5 seconds. Cooldown 2 minutes.
Aurora Emblem 
Doubles every good effect you hold.
The fog drifts slow blues, and you see creatures glow through walls.
Golden Emblem 
Gold weapons (with the Golden Sword & Staff) deal triple damage.
Gold tools mine much faster; the Staff's buffs double again.
Seal Emblem 
Press 'B' for the Stellar Emblem GUI:
Change weather and day or night.
Offer a diamond stack for x6 damage over 5 minutes.
The Mexica - The start
The only civilization for now.
The first civilization to arrive after the first Incursion.
Sun-priests of the old world, they trade in souls and in the favor of the rain-god Tlaloc.
Learn their rites and grow strong.
Offering Knife
The Offering Knife harvests souls.
Right-click to cut yourself: if it kills you, +1 soul.
Slay mobs with it for +1 soul each.
Sneak + right-click to read your count.
Reach 100 souls and Tlaloc grants you a wish.
The Aztec Pyramid

Deep in jungles and other lands stands an Aztec Pyramid.
Inside it wait the Invocation Altars and a lone Altar.
Use an Aztec Statue on that Altar to play a sacred game.
Win with no misses to earn 50 souls and an Aztec Emblem.
Aztec Emblem 
Worn in a Curios Emblem slot.
With the Offering Knife, sacrificing yourself or slaying Zombies grants x4 souls instead of one.
FOR NOW IT'S EVERYTHING BUT I'LL UPDATE THIS SOON!! WITH MORE!!






