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Verox' RPG Progression

A difficulty and world progression mod inspired by games like Terraria.
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verox_rpg_prog-1.21.1-0.0.5.jar

File nameverox_rpg_prog-1.21.1-0.0.5.jar
Uploaded
Oct 2, 2026
Downloads
22
Size
245.8 KB
Mod Loaders
NeoForge
File ID
9037771
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:verox-rpg-prog-1702589:9037771"

Learn more about Curse Maven

What's new

Verox' RPG Progression - Changelog

New: Iron's Spells 'n Spellbooks Support

With Iron's Spells 'n Spellbooks installed, the default progression automatically grows from 5 to 7 stages:

  • Raiders' Dawn (Evoker): now also seals every spellbook except the Netherite Spell Book, scrolls, the Inscription Table, basic rings and the Wandering Magician, Scarecrow and Archevoker armor. The Archevoker joins as an optional boss and the Evoker Fort becomes a territory.
  • Echoes (Elder Guardian): also seals the Amethyst Rapier, Autoloader Crossbow, ward rings and the Wizard, Electromancer and Priest armor. The Priest joins as an optional boss.
  • Frostbound (Ice Spider) - new, replaces Sculk Dread: slay the Ice Spider to open the Nether. Seals mithril, the Magehunter, Spellbreaker, Ice Staff, Boreal Blade and Cryomancer armor. The Warden and Cryomancer become optional bosses, and the Ice Spider Den and Ancient City are its territories.
  • Catacombs (Dead King) - new: seals inks, the Arcane Anvil, Scroll Forge and Alchemist Cauldron, blood weapons and the Plagued and Cultist armor. The Necromancer joins as an optional boss.
  • Hellfire (Wither): also seals the Netherite Spell Book and Netherite Mage armor - netherite now comes before the Ashen Citadel.
  • Ashen Citadel (Tyros) - new: opens the End and seals cinder essence, divine soulshards, pyrium, the Lightbringer, Boots of Speed and Pyromancer armor. The Citadel Keeper joins as an optional boss.
  • Void Call (Ender Dragon): also seals Dragonskin, the Staff of the Nines, Twilight Gale and Shadowwalker armor. The Magehunter Vindicator joins as an optional boss.

Spellbooks are unlocked early on purpose - magic is available right after the Evoker, while later stages only seal stronger gear.

New: Mod-Dependent Stages

  • Stage files can now use required_mods and excluded_mods to load only when certain mods are installed - or not.
  • New stage_additions folder: add bosses, sealed items, blocks, ores, dimensions, territories or mob equipment to an existing stage without copying the whole file.
  • Modpacks can build their own compatibility for any mod this way, purely through datapacks.

Progression Journal

  • Territories now have their own page, showing the structures and whether they are Sealed, Guarded or Unsealed.
  • Page order is now: overview, bosses, territories, sealed items - the bosses are visible right away.
  • The journal now plays a sound when opened.

Fixes

  • Fixed a crash when opening a boss page in the journal. The drop preview was rolled on the wrong thread and could collide with the server.

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