File Details
verdant-fabric-1.21.11-3.1.0.jar
- R
- May 10, 2026
- 3.18 MB
- 7
- 1.21.11
- Fabric
File Name
verdant-fabric-1.21.11-3.1.0.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
Changes:
- Updated to 1.21.11
- Made mango saplings generate solitary, but be more common.
- Added uncommon moss patches as grown features in the Verdant.
- Slight rework to how traps work, to improve the experience.
- Tweaked thorny heartwood armor protection.
- Sneaking now prevents damage from thorn bushes.
- Reduced damage from thorn bushes.
- Rebalanced the broken armor effect to decrease armor by 25% per level instead of 10% per level.
- Changed almost all heartwood equipment textures.
- Various general texture tweaks and improvements.
- Changed the stranger vine overlay texture.
- Verdant grass and bushes are now biome-tinted.
- Snapleaves are now biome-tinted.
- Snapleaves now can only generate on dirt-like blocks and logs.
- Poisoners now use better potions when healing allies.
- Stinking blossoms are now killed by toxic ash.
- Stinking blossoms now produce particles over the correct volume.
- Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
- Thorny strangler leaves now only deal damage when you are moving.
- Reduced the damage that spikes do once again.
- Tweaks to spike hitboxes (again).
- Sap slows entities in it less, but gives a slowing potion effect.
- Sap's model and texture changed.
- Sap now obscures vision of entities inside it.
- Tweaked heartwood log/wood textures.
- Tweaked strangler door/trapdoor textures.
- Changed spawn probabilities of verdant growth features, as always.
- Slightly changed the recipe for blasting blossom sprouts.
- Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
- All bomb piles are gravity-affected and explode on landing. Have fun.
- Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
- Made wild ube and cassava replaceable.
- Heart of the Forest is now crafted using heart fragments and balsam.
- Rearranged the creative mode tab contents.
- Increased the yield of gunpowder crafting with blasting blossoms.
- Decreased the suspicious soup time of Bleeding Hearts and Rue.
Features Added:
- All heartwood swords can now attack through grass, bushes, and other non-colliding blocks.
- Toxic ash now turns moss into dead moss.
- Shelves for heartwood, strangler, mango, and dead wood sets.
- Copper machete.
- Copper and gold spikes and traps.
- Spears for the heartwood tool sets.
- Juice and Nectar, alternatives to healing potions.
- A few more advancements.
- Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
- Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
- Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
- Balsam, an item obtained from harvesting natural ooze fissures.
- Balm, a healing item obtained from brewing balsam into an empty bottle.
- Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
- Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
- Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
- Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
- Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.
Bugs Fixed:
- Cooked golden cassava and golden mangoes are now always edible.
- Pistons pushing Verdant Resin now works correctly (i.e., resin blocks stick to each other) on Fabric, if it didn't before.
- Leafy Strangler Vines now correctly place Leafy Strangler vines. Previously, they placed Strangler Vines (without leaves) due to hardcoding.
- Ube cakes now restore the correct amount of food and saturation.
- Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
- Resin blocks can now be crafted directly from resin clumps.
- Fragile blocks like rotten wood now break correctly when fallen upon.
- Rotten flesh now correctly applies hunger to darts instead of poison.
- Critical bugfix: diamonds no longer turn into emeralds when eroded.
- Rope texture was misaligned.
- Rope is now correctly ignited by lava.
- Corrected the random sequence in the Timbermite loot table.
- The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
- Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
- Sacks can no longer be crafted into bundles.
- The achievement for golden traps had the same description, title, and image as the one for iron traps.

