promotional bannermobile promotional banner

Verdant Growth

A spreading plant growth threatens to overtake and convert all matter in its path. Either fight it or join it!

File Details

verdant-fabric-1.21.11-3.1.0.jar

  • R
  • May 10, 2026
  • 3.18 MB
  • 7
  • 1.21.11
  • Fabric

File Name

verdant-fabric-1.21.11-3.1.0.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:verdant-growth-1018363:8066270"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes:

  • Updated to 1.21.11
  • Made mango saplings generate solitary, but be more common.
  • Added uncommon moss patches as grown features in the Verdant.
  • Slight rework to how traps work, to improve the experience.
  • Tweaked thorny heartwood armor protection.
  • Sneaking now prevents damage from thorn bushes.
  • Reduced damage from thorn bushes.
  • Rebalanced the broken armor effect to decrease armor by 25% per level instead of 10% per level.
  • Changed almost all heartwood equipment textures.
  • Various general texture tweaks and improvements.
  • Changed the stranger vine overlay texture.
  • Verdant grass and bushes are now biome-tinted.
  • Snapleaves are now biome-tinted.
  • Snapleaves now can only generate on dirt-like blocks and logs.
  • Poisoners now use better potions when healing allies.
  • Stinking blossoms are now killed by toxic ash.
  • Stinking blossoms now produce particles over the correct volume.
  • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
  • Thorny strangler leaves now only deal damage when you are moving.
  • Reduced the damage that spikes do once again.
  • Tweaks to spike hitboxes (again).
  • Sap slows entities in it less, but gives a slowing potion effect.
  • Sap's model and texture changed.
  • Sap now obscures vision of entities inside it.
  • Tweaked heartwood log/wood textures.
  • Tweaked strangler door/trapdoor textures.
  • Changed spawn probabilities of verdant growth features, as always.
  • Slightly changed the recipe for blasting blossom sprouts.
  • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
  • All bomb piles are gravity-affected and explode on landing. Have fun.
  • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
  • Made wild ube and cassava replaceable.
  • Heart of the Forest is now crafted using heart fragments and balsam.
  • Rearranged the creative mode tab contents.
  • Increased the yield of gunpowder crafting with blasting blossoms.
  • Decreased the suspicious soup time of Bleeding Hearts and Rue.

Features Added:

  • All heartwood swords can now attack through grass, bushes, and other non-colliding blocks.
  • Toxic ash now turns moss into dead moss.
  • Shelves for heartwood, strangler, mango, and dead wood sets.
  • Copper machete.
  • Copper and gold spikes and traps.
  • Spears for the heartwood tool sets.
  • Juice and Nectar, alternatives to healing potions.
  • A few more advancements.
  • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
  • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
  • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
  • Balsam, an item obtained from harvesting natural ooze fissures.
  • Balm, a healing item obtained from brewing balsam into an empty bottle.
  • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
  • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
  • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
  • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
  • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

Bugs Fixed:

  • Cooked golden cassava and golden mangoes are now always edible.
  • Pistons pushing Verdant Resin now works correctly (i.e., resin blocks stick to each other) on Fabric, if it didn't before.
  • Leafy Strangler Vines now correctly place Leafy Strangler vines. Previously, they placed Strangler Vines (without leaves) due to hardcoding.
  • Ube cakes now restore the correct amount of food and saturation.
  • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
  • Resin blocks can now be crafted directly from resin clumps.
  • Fragile blocks like rotten wood now break correctly when fallen upon.
  • Rotten flesh now correctly applies hunger to darts instead of poison.
  • Critical bugfix: diamonds no longer turn into emeralds when eroded.
  • Rope texture was misaligned.
  • Rope is now correctly ignited by lava.
  • Corrected the random sequence in the Timbermite loot table.
  • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
  • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
  • Sacks can no longer be crafted into bundles.
  • The achievement for golden traps had the same description, title, and image as the one for iron traps.