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Veneficium

A magic mod focused on customization
may be outdated, this is what existed at release

may be outdated, this is what existed at release

This is an example wand that waits a quarter of a second, changes its trail to fire, waits another quarter, then causes an explosion of gravel at its current position

This is an example wand that waits a quarter of a second, changes its trail to fire, waits another quarter, then causes an explosion of gravel at its current position

Weaving is the core mechanic for obtaining spell components

Weaving is the core mechanic for obtaining spell components

Description

THIS MOD IS DISCONTINUED AND WILL NOT BE GETTING UPDATES OR SUPPORT

 

Veneficium is a noita-inspired magic mod focused on customization written in kotlin (i.e you need fabric language kotlin)

 

Spells are created as sets of "components" (currently limited to 9) that execute in order

 

Keep in mind spells do exactly what they say on the tin, "Damage Entity" will damage the targeted entity, not target and damage an entity (You need a component that targets entities for that)

 

Some components are "blocking" as well, and will not allow further execution until they are done, such as "Bounce" which requires the spell to bounce first

 

REI highly recommended for the "Weaving" system (custom crafting)

 

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To set up a weaving system, place 5 Weave Focuses in an X formation, 2 blocks away (so one in the center, then each 2 up/down and 2 right/left)

That looks like this

W [ ] [ ] [ ] W

[ ] [ ] W [ ] [ ]

W [ ] [ ] [ ] W

Where W is a weave focus and [ ] is any other block

All of them must be able to see the sky

The Veneficium Team

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