Velvet Night 2.0.1 - Forge 1.20.1
Curse Maven Snippet
What's new
Velvet Night 2.0.1 — Critical Hotfix
- Fixed the 2.0 renderer bug that left most already-dark nighttime pixels completely unchanged.
- Darkness now grades the completed lightmap immediately before upload, so every nonzero strength has a visible, monotonic effect.
- Fixed full moons completely disabling Realistic/True Dark outdoor darkness.
- Made the visibility floor and shader-strength-above-100% controls actually functional.
- Fixed paused-world F8 sliders by invalidating cached lighting and forcing a next-frame refresh.
- Added automatic migration for weak legacy configs and repair for older all-disabled dimension settings.
- Added a **World & shaders** page for dimension, shader bridge, Night Vision, and fog controls.
- Fixed Iris/Oculus pack detection, shader reloads, and the BSL/Complementary live bridge fallback.
- Added F8 diagnostics for the lightmap, shader source, and shader uniform hooks.
- True Dark reaches black in moonless or fully enclosed unlit cells while strong block light stays useful.
- Client-side Forge and Fabric builds; Fabric API is not required.
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