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Velorise EMC

A progression-focused EMC mod with transmutation, world tiers, alchemical machines, custom equipment, boss arenas, and endgame challenges.
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velorise-emc-2.0.2-forge-1.20.1.jar

File namevelorise-emc-2.0.2-forge-1.20.1.jar
Uploader
VeloriseVelorise
Uploaded
Oct 27, 2026
Downloads
12
Size
1.3 MB
Mod Loaders
Forge
File ID
9339928
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:veloriseemc-1578446:9339928")

Learn more about Curse Maven

What's new

Velorise EMC - Changelog v2.0.2

🐛 Bug Fixes

  • Fixed "Network Protocol Error" Disconnect: Shifted custom boss event IDs away from vanilla's range to prevent the Sniffer casting crash.
  • Bypassed Vanilla 1,024 HP Cap: Implemented virtual health pools for Infernal Crucible (1,800 HP), Aetheric Bulwark (2,200 HP), and Deepbound Warden (3,600 HP).
  • Admin /kill & Void Bypass: /kill command and void damage now instantly defeat bosses, bypassing shields and damage caps.
  • Citadel Fountain Reset Fixed: Fixed fountain regeneration loop every 4 ticks, preserving the Exit Portal and Dragon Egg upon defeat.

🧠 Smarter Boss AI

  • Autonomous Arena Patrol: Bosses actively wander and orbit their arena when no survival players are nearby instead of freezing.
  • Mob Retaliation: Bosses counter-attack any non-friendly mobs that hit them (Iron Golems, other mod mobs) while protecting their own minions.
  • Vanilla Decoupling: Fixed Echobound Dragon drifting toward (0, 0, 0) from vanilla Phantom AI, and stopped Deepbound Warden from digging away to despawn mid-combat.

✨ Visuals & Polish

  • Dynamic Animations: Added flight tilt, turning banks, roar pulses, and beam charging animations.
  • Telegraphed Attacks: Added ground particle rings with visual telegraph delays before geysers and levitation strikes hit.
  • Arena Protection: Altars are now immune to explosions and player breaking during rituals.