Vein Miner Enchantment
Curse Maven Snippet
What's new
\# Changelog All notable changes to Vein Miner are documented here. ## \[1.0.0\] - 2026-06-25 Initial release for Minecraft 1.21.1 / NeoForge 21.1.233. ### Added - Data-driven \*\*Vein Miner\*\* enchantment (max level 1, pickaxes, vanilla + modded ores). - Tag-driven ore detection via \`#minecraft:\*\_ores\` and \`#c:ores/\` — vanilla, deepslate and modded ores supported with no hardcoded lists. - Same-family veining only (Iron into Iron, never across materials). - Iterative, chunk-safe breadth-first flood fill with a primitive \`long\` queue, hard caps and early exits. - Vanilla harvesting semantics: drops, XP, advancements, statistics, Silk Touch, Fortune and global loot modifiers all respected. No dupes. - Optional sneak-to-activate requirement and opt-in Ancient Debris support. - Master-librarian trades and structure-loot injection (Strongholds, Mineshafts, Ancient Cities, Woodland Mansions, Trial Chambers). - Datapack support for custom ore families and enchantment weight/cost overrides. - Documented config at \`config/veinminer-common.toml\`.
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