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Vault Render Optimization

Client-side Vault Hunters performance: optional GPU entity, item and particle rendering with an in-game benchmark, a settings screen, faster Create, chunks, particles and storage displays.
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The Vault Render Optimization 0.5.1

File namevault_render_optimization.0.5.1.jar
Uploader
HoY82HoY82
Uploaded
Oct 3, 2026
Downloads
13
Size
956.5 KB
Mod Loaders
Forge
File ID
9052171
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vault-render-optimization-1637635:9052171")

Learn more about Curse Maven

What's new

The Vault Render Optimization 0.5.1

Crash fix for 0.5.0. Update if you play with Oculus installed.

Fixed

  • Fixed a crash (IndexOutOfBoundsException in HoleBatch.fillItem) when Oculus' batched entity rendering drew a buffer segment differently from how VRO had prepared it. VRO now fills the vertices into the correct buffer, and every fallback fill checks its bounds: anything that would not fit is skipped and counted in /vro gpuentity stats instead of crashing the game.

Nothing else changed from 0.5.0. VRO remains client-only: stop Minecraft, replace the old VRO jar, and keep only one version in your mods folder.

Full technical release details: https://github.com/HoYin1600p/The-Vault-Render-Optimization/releases/tag/v0.5.1

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