The Vault Render Optimization 0.5.1
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What's new
The Vault Render Optimization 0.5.1
Crash fix for 0.5.0. Update if you play with Oculus installed.
Fixed
- Fixed a crash (
IndexOutOfBoundsExceptioninHoleBatch.fillItem) when Oculus' batched entity rendering drew a buffer segment differently from how VRO had prepared it. VRO now fills the vertices into the correct buffer, and every fallback fill checks its bounds: anything that would not fit is skipped and counted in/vro gpuentity statsinstead of crashing the game.
Nothing else changed from 0.5.0. VRO remains client-only: stop Minecraft,
replace the old VRO jar, and keep only one version in your mods folder.
Full technical release details: https://github.com/HoYin1600p/The-Vault-Render-Optimization/releases/tag/v0.5.1
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