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Vault Render Optimization

Client-side Vault Hunters performance: optional GPU entity, item and particle rendering with an in-game benchmark, a settings screen, faster Create, chunks, particles and storage displays.
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The Vault Render Optimization 0.4.1

File namevault_render_optimization.0.4.1.jar
Uploader
HoY82HoY82
Uploaded
Sep 5, 2026
Downloads
34
Size
501.4 KB
Mod Loaders
Forge
File ID
8817917
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vault-render-optimization-1637635:8817917")

Learn more about Curse Maven

What's new

VRO 0.4.1

This update improves frame pacing, visible particles, model preparation, and long-session renderer stability while preserving normal visuals and gameplay.

Smoother chunk rendering

  • Uses the renderer's native deferred chunk-update path by default to reduce blocking rebuild stalls.
  • Avoids re-uploading unchanged terrain vertices during supported Embeddium transparency sorting.
  • Adds measured adaptive pacing for completed Embeddium terrain work, with a native fallback while initial or cached terrain is loading.
  • Adds /vro chunks controls and diagnostics that apply immediately.

Faster rendering and models

  • Adds eleven guarded ModernFix improvements for chunk meshing, model caches, profile textures, texture stitching, and Forge/CTM concurrency.
  • Adds eight supported Embeddium/Rubidium corrections for chunk rebuilds, bounded buffers, arena growth, custom block faces, fluid lighting, shader color, vertex writers, and optional CodeChickenLib rendering.
  • VRO yields overlapping work when ModernFix or another supported owner is already handling the same feature.

Lower-cost visible particles

  • Reduces ordinary particle billboard, output, and light-lookup costs without hiding visible particles or changing their count, animation, color, or lifetime.
  • Adds /vro particles controls and diagnostics that apply immediately.

Fixes and compatibility

  • Fixes two OpenGL errors during The Vault's grayscale shader setup.
  • Keeps Flywheel model formats safe across Oculus startup and resource-reload transitions.
  • Remains client-only for Minecraft 1.18.2 and Forge 40.3.11 or newer in the Forge 40.x line. No world migration, cache deletion, or settings reset is required.

Full detailed changelog on GitHub

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