vaultdisplay-1.1.1.jar
Curse Maven Snippet
What's new
Added
- Enderman screams now stop when the enderman dies. A sound has no link back to the mob that caused it once it is playing, so a dead enderman used to keep screaming for the full length of the file. Sounds are matched to the body by where they started, so one enderman dying in a pack does not silence the others.
- Totem effects can be switched off: the glow layer, the laser beams and the glyph ring. These are drawn every frame by the totem renderers rather than spawned as particles, which is why the game's own "Totem Particles" option never covered them.
- Nova effects can be switched off: the explosion with its wave and cloud, the poison nova's lingering cloud, the speed nova, and the burst from the "Arcane Nova" gear modifier.
- The in-vault minimap can be drawn bigger. Its own Size slider stops at 62 pixels, which is tiny on a large monitor, and the Zoom slider only changes how much world fits inside the map rather than the size of the map itself. The new "Minimap Boost" slider multiplies on top of whatever the game's slider is set to, up to 300%, so that slider keeps working. At 100% nothing changes. The large toggle-able map overlay is a different module and is left alone.
Commands
/vaultdisplay endermansound [true|false]
/vaultdisplay totemeffects [true|false]
/vaultdisplay novaeffects [true|false]
Defaults: the enderman fix is on, the totem and nova effects are left visible. Nothing is hidden unless you ask for it.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

