
Ten peoples, one war. Pick a side.

The beast of the burnt clearing. Three phases, its own music, and the Lightning Antler as a reward.

Lava behind iron bars and the runesmith at the anvil.

The Black Tusk's warlord before his ring of stakes, the war fire behind him. One of six rulers, each a three-phase boss fight.

The Ashen of the Nether answer to the Ember King in his hold.

The elf queen in her grove with her rangers. Four ward-stones protect her until someone stands in every one.

Farmers at work, a soldier of Lord Barrow's on watch. Every settlement is lived in, not just built.

Timbered drifts, rails and lanterns. Not every miner comes back up.

The End has its own people, and its own dead.

Three phases, every blow shown on the ground before it lands. At the end, a meteor.

Journals torn into parts and carried by different people. The last part is on the one who wrote it.

An old wizard steps out of a door of light, hands you the Chronicle and keeps turning up with advice.

Someone is stuck out there alive. Bring them home.

The throne hall: pillars ringed in gold, braziers down the aisles, the king's arms above the throne.

