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VanillaFoodPantry Mod [FORGE]

Adds a large variety of high-quality food recipes based on simple vanilla foods and materials only

File Details

vanillafoodpantry-mc1.16.4-6.0b4.jar

  • B
  • Mar 8, 2021
  • 1.90 MB
  • 15.4K
  • 1.16.5+1
  • Forge

File Name

vanillafoodpantry-mc1.16.4-6.0b4.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vanillafoodpantry-mod-238170:3232078")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

mc1.16.4-6.0b4 [Mar-08-2021] -- "Make existing stuff more useful"
As of Minecraft 1.14, Vanilla Food Pantry requires the Carrots library!

Special note: a few recipes have changed (big ones noted below). Review any autocrafting setups for hiccups!

DEV: Rebuilt against forge-1.16.4-xxx and carrotslib-mc1.16.4-3.0b4
DEV: Integration with new Diet mod for deckers and multi-use foods (note other items assigned to groups by Diet not VFP; report issues there)
FIX: You can use Bunch o' xxx items in deckers (eg carrots, berries, mushrooms)
FIX: Using multiple dollops o' muscle to make a decker strengthens the muscle boost given per use
FIX: Missing veggie juice recipe with just vanilla-based ingredients (uses raw vegetables item)
FIX: Post item property getter installation to deferred queue to avoid concurrency issues w/ Minecraft registries (test: Enigmatica 6)
CHG: Must use 'SNEAK+ RIGHT-CLICK' to wash mushrooms and kelp. Using bit measure unchanged (just RIGHT-CLICK)
CHG: Guardian Fin -> Bonemeal recipe simplified to plain 1(fin) for 2(bonemeal) recipe
CHG: Fireproofing recipe now uses 'forge:netherrack' tag instead of hard-coded to vanilla netherrack. Also recipes now uses two (2) ice blocks instead of 1.
CHG: The plain stuffed potato is now single-use by default (over-stuffed potatoes are still multi-use). Use config to change.
CHG: Dense Dough recipe now requires 3 flour blocks and bucket of potable water
CHG: Tweaks to secondary effects given by various foods to utilize new WellFed effects hierarchy (see Survive integration for more)
CHG: Muscle foods now give the carrots "Muscle Boosted" well fed + Resistance effects (absorption,strength folded into muscle boosted)
CHG: If no survival mod installed, chilled foods will give the new carrots "Energized" effect
CHG: Ink-Kelp powder's recipe has been rebalanced to account for new buffs included in muscle-boost effect
CHG: Decker ingredients only shown if config allows and advanced tips (F3+H) or RSHIFT held
CHG: Golden Sugar's recipe has been rebalanced (ingots not nuggets) to match all the golden-goodies that are now included
CHG: Golden Beetroots only give a small regen buff in addition to the new Energized effect (absorption has been removed)
CHG: Harvesting Red Flint now destroy the source gravel block like normal flint does
CHG: Nerfed number of mushrooms dropped by the 'upsize_mushroom_drops' option (a bit OP w/ fleshmeal). +Fortune unaffected.
CHG: Muffin recipes now craft 3 muffins instead of 6 and muffins food value depends on main ingredient
ENH: Turtle eggs can be used in most recipes calling for a simple egg
ENH: Using cooked ravager meat in a decker has same effect as using a dollop o' muscle mayo
ENH: Driven by Diet integration, multi-flavor food is less lossy wrt originating ingredients (eg. apple powder counts as an apple, carrot powder counts as a carrot, etc.) See gelos, fizzy drinks, milk drinks, etc.
ENH: Iron Stomach reward now does something useful beside being a trophy: when held in hotbar (or charm slot) will protect player from food poisoning, nausea, etc. Advancement has been tweaked accordingly to require a bit more effort-- players must consume both the raw and cooked version for most meats (or at least a variant of prepped/cooked meat). For example you must eat raw guardian meat -and- a cooked guardian steak; not either as before.
ENH: Eating raw Guardian Meat has a 90% chance of giving you the "Guardian's Grace" effect which blocks slowness and mining fatigue (and similar effects) while in water for 90secs. Note you can still be poisoned from eating this raw meat!
ENH: Bat Sonar can now be used to trigger a "Bat Sighted" effect which blocks blindness and shows entities within 64-70 block radius. Use as you would use a guardian air sac (2 uses per sonar). Brewing utility remains same. [still WIP]
NEW: Bamboo shoots as another (small) salad ingredient (see XFP for more uses)

[Survive-mod integration]
FIX: [Survive] drinking VFP item will hydrate -and- clear the thirst effect if it's present
NEW: Nomad bars will give new endurance effect to help manage stamina loss when wearing "heavy" armor
NEW: Potable water gives new hydrated effect to help manage thirst in very hot environments
NEW: Muscle foods give a slight energized(sleep) and endurance(stamina) ongoing buff (includes muscle deckers,milk,egg,tatoes)