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Vanilla Backport

Backports modern minecraft features to previous versions, trying to keep it as accurate as vanilla Minecraft

File Details

VanillaBackport-forge-1.20.1-1.1.5.2.jar

  • R
  • Feb 1, 2026
  • 26.97 MB
  • 18.4K
  • 1.20.1
  • Forge

File Name

VanillaBackport-forge-1.20.1-1.1.5.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vanillabackport-417430:7558710")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

CHANGELOG

  • reworked mob variant system
  • tall dry grass, firefly bushes and bushes can now spread upon being bonemealed
  • removed music fade config option
  • added JEI and JER support
  • added MouseTweaks support
  • disabled updated bundle UI when BestBundles is loaded
  • added cat and frog variant support
  • updated loot configs
  • updated chicken egg lay behavior
  • updated spawn egg rendering (toggleable via config)
  • lodestones now generate on ruined portal loot (toggleable via config)
  • updated happy ghast rendering
  • updated creaking rendering
  • added sheep underwool layer
  • wolf variants are now handled on the conventional tag c instead of the minecraft tag, but remains retrocompatible
  • baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
  • wolf health now increases to 20 hearts when tamed
  • added Freshly Animated

Chicken Egg Lay

  • Their loot table is now handled on "gameplay/chicken_lay"
    • 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
    • 1.21.1 : Egg items now use data components to handle variants

Item Loot Configs

  • bundle_on_villages is now bundle_loot
  • resin_loot now determines if resin clumps should generate on woodland mansions
  • lodestone_loot now determines if lodestones should generate on ruined portals

Freshly Animated Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport

  • requires to be enabled manually
  • if it presents some issues, update Fresh Animations
  • implements the current changes:
    • fixed variants for chicken/cow/pigs
    • fixed animations for happy ghasts and ghastlings
    • fixed dual beak on cold chickens

BUGFIXES

  • fixed bundle item duplication / removal
  • fixed pale oak boat rendering
  • fixed missing subtitles
  • fixed happy ghast recursive rendering
  • fixed update bundle UI preventing the scrolling on other bundle-related mods
  • fixed missing data transformation for red and green harnesses
  • fixed mob variants calling biomes or structures way too early
  • fixed missing recipe for leaf litter
  • fixed missing recipe for wild flowers to yellow dye
  • fixed invalid rendering on pale oak doors and pale oak trapdoors
  • fixed bundle rendering based on bundle UI config
  • fixed mob variants resetting upon rejoining a world
  • fixed mob names not rendering when leashed
  • fixed leash rendering when attached to quad holder
  • fixed player crashing on disconnecting from servers on fabric
  • fixed decorated pots losing their contents on world reload or dimension change
  • fixed camels and armadillos spawning in water
  • fixed uncompostable foliage
  • fixed tags on 1.21 Neoforge
  • fixed mob variants preventing variants from other mods to generate (More Mob Variants or Quark)
  • fixed flower cactus generation
  • fixed wolf armor rendering
  • fixed VanillaBackport being loaded too early
  • fixed JER crash
  • fixed invalid boat mixin
  • fixed blue and brown eggs not firing from dispensers
  • fixed bundles giving SelectedItem NBT to the items
  • fixed plenty of issues related to mob variants...
    • i redesigned the system too many times too count... this is the most stable system so far...
  • fixed leaf litter placement
  • fixed creaking dying when colliding with players
  • fixed flower cactus placement
  • fixed Continuity crash
  • fixed MoreCulling crash