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Vanillume

A vanilla-style expansion featuring bears, rare Golden Fish, new crops, berries, jams, colored bricks, copper items, fried eggs and useful crafting recipes.
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vanillaup-1.3.0 -neoforge-1.21.1.jar

File namevanillaup-1.3.0 -neoforge-1.21.1.jar
Uploader
WhiteCliffWhiteCliff
Uploaded
Sep 3, 2026
Downloads
53
Size
508.5 KB
Mod Loaders
NeoForge
File ID
8803089
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vanilla-up-1660210:8803089"

Learn more about Curse Maven

What's new

Vanillume 1.3.0 Changelog

Bears

  • Added Bears to forests and dark forests.
  • Bears are neutral and attack players only after being provoked.
  • Angry Bears display glowing red eyes.
  • Bears have 40 health and deal damage comparable to Polar Bears.
  • Calm Bears move slower but regain their full speed while attacking.
  • Improved Bear combat AI, navigation and attack reach.
  • Bears can eat Sweet Berries, Sour Berries and Blackberries.
  • Added a custom eating animation with the current berry displayed in the Bear’s paws.
  • Eating berries has a chance to make the Bear drop Honeycomb or a rare Golden Fish.
  • Bears are immune to damage from all berry bushes.
  • Bears can drop one Raw Cod, Raw Salmon or Honeycomb when killed.
  • Added custom ambient, hurt and death sounds.

Raccoons

  • Added Raccoons to temperate Overworld biomes.
  • Raccoons spawn as passive creatures in groups of 2–5.
  • Wild Raccoons avoid players similarly to vanilla Cats.
  • Sneaking while holding a Spider Eye allows players to approach and attract them.
  • Raccoons can be tamed using Spider Eyes.
  • Tamed Raccoons follow their owner and teleport when left too far behind.
  • Tamed Raccoons can sit or stand when right-clicked.
  • Added a custom sitting animation.
  • Added daytime sleeping behavior with a custom animation and sleeping texture.
  • Sleeping Raccoons wake when players approach, but sneaking players can get closer.
  • Added dyeable collars with red as the default color.
  • Sitting Raccoons stand up when attacked.
  • Zombies now avoid Raccoons.
  • Improved navigation, fleeing, temptation and owner-following AI.

Cluckshroom

  • Added the Cluckshroom, a mushroom-covered Chicken found exclusively in Mushroom Fields.
  • Cluckshrooms now spawn as passive creatures using the same natural spawn settings as Mooshrooms.
  • Added vanilla-style Chicken movement and wing animations.
  • Cluckshrooms slowly fall by flapping their wings and do not take fall damage.
  • Using Shears on a Cluckshroom transforms it into a regular Chicken and drops Red Mushrooms.
  • Cluckshrooms drop Feathers, Raw Chicken and Red Mushrooms.
  • Cluckshrooms lay special Mushroom Eggs.
  • Breeding two Cluckshrooms now correctly produces a baby Cluckshroom.
  • Baby Cluckshrooms have a larger head similar to vanilla chicks.

Mushroom Eggs

  • Mushroom Eggs can be thrown like regular Eggs.
  • They have the same chance to hatch chicks as vanilla Eggs.
  • Hatched Cluckshrooms are now correctly spawned as babies and grow naturally.
  • Mushroom Eggs have a rare 1-in-500 chance to produce a random survival-obtainable Overworld item.
  • Nether- and End-exclusive items cannot be produced.
  • Improved egg-breaking particles to use only the Mushroom Egg texture.

Golden Fish

  • Added the rare Golden Fish.
  • Golden Fish can rarely be caught while fishing.
  • Eating one restores 4 hunger points.
  • Golden Fish provide saturation comparable to a Golden Apple.
  • They grant Regeneration II for 10 seconds.
  • They grant Water Breathing for 5 minutes.
  • They provide two additional golden hearts.
  • Added an advancement for obtaining a Golden Fish.
  • Added the Golden Fishing potion effect.
  • While Golden Fishing is active, the chance of catching a Golden Fish increases to 20%.

Spawn Fixes

  • Bears, Raccoons and Cluckshrooms now use the passive Creature spawn category instead of hostile monster spawning.
  • Fixed custom mobs spawning repeatedly at night like Zombies or Skeletons.
  • Bears now spawn individually in forests and dark forests.
  • Raccoons now spawn only in suitable temperate biomes.
  • Cluckshrooms now spawn only in Mushroom Fields in groups of 4–8.
  • Fixed custom mobs failing to appear naturally because of conflicting light, biome and category settings.
  • Removed obsolete and conflicting biome modifiers.
  • Improved persistence so naturally spawned Bears are no longer removed like hostile monsters.

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