vanillaup-1.3.0 -neoforge-1.21.1.jar
Curse Maven Snippet
What's new
Vanillume 1.3.0 Changelog
Bears
- Added Bears to forests and dark forests.
- Bears are neutral and attack players only after being provoked.
- Angry Bears display glowing red eyes.
- Bears have 40 health and deal damage comparable to Polar Bears.
- Calm Bears move slower but regain their full speed while attacking.
- Improved Bear combat AI, navigation and attack reach.
- Bears can eat Sweet Berries, Sour Berries and Blackberries.
- Added a custom eating animation with the current berry displayed in the Bear’s paws.
- Eating berries has a chance to make the Bear drop Honeycomb or a rare Golden Fish.
- Bears are immune to damage from all berry bushes.
- Bears can drop one Raw Cod, Raw Salmon or Honeycomb when killed.
- Added custom ambient, hurt and death sounds.
Raccoons
- Added Raccoons to temperate Overworld biomes.
- Raccoons spawn as passive creatures in groups of 2–5.
- Wild Raccoons avoid players similarly to vanilla Cats.
- Sneaking while holding a Spider Eye allows players to approach and attract them.
- Raccoons can be tamed using Spider Eyes.
- Tamed Raccoons follow their owner and teleport when left too far behind.
- Tamed Raccoons can sit or stand when right-clicked.
- Added a custom sitting animation.
- Added daytime sleeping behavior with a custom animation and sleeping texture.
- Sleeping Raccoons wake when players approach, but sneaking players can get closer.
- Added dyeable collars with red as the default color.
- Sitting Raccoons stand up when attacked.
- Zombies now avoid Raccoons.
- Improved navigation, fleeing, temptation and owner-following AI.
Cluckshroom
- Added the Cluckshroom, a mushroom-covered Chicken found exclusively in Mushroom Fields.
- Cluckshrooms now spawn as passive creatures using the same natural spawn settings as Mooshrooms.
- Added vanilla-style Chicken movement and wing animations.
- Cluckshrooms slowly fall by flapping their wings and do not take fall damage.
- Using Shears on a Cluckshroom transforms it into a regular Chicken and drops Red Mushrooms.
- Cluckshrooms drop Feathers, Raw Chicken and Red Mushrooms.
- Cluckshrooms lay special Mushroom Eggs.
- Breeding two Cluckshrooms now correctly produces a baby Cluckshroom.
- Baby Cluckshrooms have a larger head similar to vanilla chicks.
Mushroom Eggs
- Mushroom Eggs can be thrown like regular Eggs.
- They have the same chance to hatch chicks as vanilla Eggs.
- Hatched Cluckshrooms are now correctly spawned as babies and grow naturally.
- Mushroom Eggs have a rare 1-in-500 chance to produce a random survival-obtainable Overworld item.
- Nether- and End-exclusive items cannot be produced.
- Improved egg-breaking particles to use only the Mushroom Egg texture.
Golden Fish
- Added the rare Golden Fish.
- Golden Fish can rarely be caught while fishing.
- Eating one restores 4 hunger points.
- Golden Fish provide saturation comparable to a Golden Apple.
- They grant Regeneration II for 10 seconds.
- They grant Water Breathing for 5 minutes.
- They provide two additional golden hearts.
- Added an advancement for obtaining a Golden Fish.
- Added the Golden Fishing potion effect.
- While Golden Fishing is active, the chance of catching a Golden Fish increases to 20%.
Spawn Fixes
- Bears, Raccoons and Cluckshrooms now use the passive
Creaturespawn category instead of hostile monster spawning. - Fixed custom mobs spawning repeatedly at night like Zombies or Skeletons.
- Bears now spawn individually in forests and dark forests.
- Raccoons now spawn only in suitable temperate biomes.
- Cluckshrooms now spawn only in Mushroom Fields in groups of 4–8.
- Fixed custom mobs failing to appear naturally because of conflicting light, biome and category settings.
- Removed obsolete and conflicting biome modifiers.
- Improved persistence so naturally spawned Bears are no longer removed like hostile monsters.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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