livestock-0.5.67-beta.jar
Curse Maven Snippet
What's new
Roosts and resting
- Added thin wooden roosts for adult hens and roosters to rest at night or during rain, crafted with two vertically arranged sticks.
- Roosts support solid blocks and fences, manual extensions and half-block placement vertically and sideways. Nearby beams do not create automatic connections.
- Each beam provides a separate perch reservation. Improved selection of reachable perches and safe mounting up to two blocks above the approach.
- Breaking or changing an occupied roost wakes its bird and releases the reservation; fixed birds remaining suspended after removal.
- Improved the inventory icon and breaking particles while preserving the held model.
- Roost searches and saved reservations no longer force-load distant chunks.
- Restored animal sleeping by default, with the optional floating Z indicator disabled.
Hens, chicks and shelters
- Removed overlapping opaque faces from the Chicken House model to address texture flickering while moving the camera, preserving its shape and wood variants.
- Increased Chicken House egg capacity to 20 and Chicken Coop capacity to 40.
- Permanent slot ownership now begins on the first actual entry; abandoned approaches do not retain saved slots.
- Chicks follow their original mother until adulthood and can shelter with her, remaining hidden while continuing to grow.
- Adult offspring leave independently when a safe exit is available, without inheriting their mother's slot.
- Improved connected exit paths, including accessible side routes, without crossing walls or fences. Waiting chicks retry safely; fully blocked exits retain birds until a route becomes available.
- Breaking shelters also releases waiting chicks whose mother has already left.
- Confirmed maternal deaths clear the appropriate chick bond; unloaded mothers are not mistaken for dead mothers. Stored orphaned chicks in open nests use safe exit rules.
- A hen's death while her shelter is unloaded now persists the pending release of her own slot.
- Hungry or thirsty hens can rest in nests and shelters at night without producing eggs or being repeatedly ejected; daylight restores care-seeking.
- Fixed a hen leaving before laying her own egg when another hen laid during her visit.
- Full shelters can overflow ordinary eggs through a safe exit. Fertilized eggs remain stored or pending; blocked exits retain due eggs.
- Outside hens no longer project overflow eggs into blocked shelter entrances.
- Improved full-shelter visit handling to prevent repeated entry and exit while waiting to lay.
- Preserved hen identity and world-position information for ETF texture variants inside shelters.
- Roosters receive a five-minute mating cooldown, preventing rapid fertilization of several hens.
Troughs and grass
- Fixed trough breaking particles to match iron or the appropriate wood, independently of contents.
- Matched the separate oak Small Feeding Trough rim to its connected appearance.
- Consumption now checks vertical proximity, preventing feeding from several blocks above or below a trough.
- Large animals skip water troughs containing less than their required drink amount.
- Fixed natural grass growth missing nearby outdoor ground when players remain on elevated floors, without changing growth frequency, light requirements or salted-soil restrictions.
Handbook and validation
- Updated the English and Brazilian Portuguese Patchouli handbook with current capacities, roosts, chicks, ownership, resting, egg overflow, breeding cooldowns, trough access and grass timing.
- Reworded the sleeping page as immersive farm guidance rather than configuration instructions.
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