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Vandor Labs

A sci-fi minecraft mod that adds customizable sci fi blocks, ramps, elevators, escalators, sliding doors, buildable drivable vehicles, and much more!
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vandorlabs-2.2.jar

File namevandorlabs-2.2.jar
Uploader
rheiderheide
Uploaded
Oct 20, 2026
Downloads
32
Size
26.4 MB
Mod Loaders
Forge
File ID
9262417
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vandor-labs-1713487:9262417")

Learn more about Curse Maven

What's new

Full list here: https://github.com/rheide/vandorlabs/blob/master/version-2.2.md

  • Add a saved 0-5 degree Auto-snap slider to turntables, with 0.1-degree steps and a default of zero. Redstone-off stops within tolerance restore at the nearest quarter turn. Compact the status panel and synchronize active surface artwork from the server, including channel-driven rotation.

  • The two cockpit consoles, chair with side rests and yoke/screen were added as work in progress and are temporarily hidden from creative menus. Their registered blocks, models, saved-world support and implementation remain available for future refinement.

  • Restore the original thin alpha-cutout card/chip silhouettes. Preserve vanilla sprite geometry and replace only the side material to prevent transparent edge sampling, with no square backing or enlarged body. Validate rendered front masks and opaque edge-on coverage for every design.

  • Add pulse-controlled Restore channels to turntables, and limit speed to 0.5 to 10 RPM in 0.5 RPM steps. Existing speeds migrate to the supported range.

  • Automatically restore captured turntable contents when redstone rotation stops at a quarter turn; other headings remain captured.

  • Preserve diagonal wall top and bottom caps against flat programmable glass walls while retaining aligned panel joins.

  • Use the standard first-person held-item pose for every data card and chip, keeping them beside the screen edge in either hand.

  • Preserve tinted wall windows and canopy glazing on captured turntable structures, with separate opaque and glass rendering passes.

  • Keep diagonal wall end caps visible through adjoining glass, preventing views into the wall interior while preserving glass-frame joins.

  • Add persistent turntable status/errors and an RPM slider; infer the axis from the surface and prevent angle refreshes from sending commands. Redstone rescans new cargo at cardinal headings, Taxi craft stay live, and large surfaces remain visible when their rendering corner is off-screen. Complete stopped ramps can be captured and restored with their ownership links intact.

  • Give Large landing gear arms a one-block mounting footprint while preserving heavy mechanisms and exclusive Large Wheel compatibility. Existing four-cell arm mounts migrate automatically.

  • Swing-arm wheels attach at their top fork connector. The connector turns with the arm during retraction while the tyre stays level; both sizes share matching posed collision and selection.

  • Battery casing textures are configurable, and RF port lettering stays upright on every face. Corp light textures appear directly in Lights without an On suffix.

  • Recover ramp reservations and captured turntable contents when commands remove their controller, including early tile invalidation. Preserve blocked turntable returns in durable recovery records while removing orphan displays.

  • Route Configurizer clicks on generated ramps, turntable surfaces/captured blocks and Taxi/Hover entities to the owning configuration, with component-based reach and normal edit permissions.

  • Default new Programmable Blocks to Tile; preserve saved and configured modes. Fit contains the complete image inside joined faces: a square image occupies a centered 2x2 area on a 2x3 panel.

  • Add pulse-controlled turntable direction channels, automatic controller orientation, precise Surface protection, controller-side block placement and correct cardinal restoration of corner thrusters.

  • Join Programmable Block Stretch/Fit textures across matching rectangular surfaces; contain the complete Fit image with its original proportions and opaque margins. Report applied block counts in Duplifier messages.

  • Support right-click reverse option cycling in landing gear, turntable, tank and battery dialogs.

  • Correct Large Mount/Wheel and retracted Large Swing Arm/Wheel face overlap.

  • Cache stationary landing gear transforms and constructor facing geometry; remove empty Constructor Core tick callbacks while keeping moving gear and Taxi wheels continuous.

  • Store identical PNG artwork once behind compatible resource paths and losslessly recompress remaining images without changing decoded pixels or resolution.

  • Add 18 company logos, backgrounds and murals in the new Corp texture category. Six paired company light designs appear under Corp/Lights only in programmable light dialogs, with automatic on/off artwork.

  • Add instant Block/Hexagon battery shape selection, six-axis placement and segmented green charge bars on the top and bottom. Preserve RF, shape and existing saved orientations.

  • Document all 12 modular landing gear size/arm/foot combinations with complete live-rendered deployment and retraction animations.

  • Add Pinnacle, Ashiro, Paladyne, Vektor, Seyr and Vandor armor designs to the programmable armor dialogs: 24 slot-specific choices with native wearable atlases and padded icons. Existing saved designs keep their IDs.

  • Filter redundant hatch detail variants from armor material menus while retaining saved selections and custom samples.

  • Pause turntable captures at their current angle when redstone turns off. Add a paused Angle slider and explicit Restore with a visible nearest-quarter-turn preview. Carry Taxi craft about their physical center and cover both drive-on/rotate/drive-off and park/scan/rotate/reassemble journeys in live integration checks.

  • Compact the tank dialog, use square side windows, and add persistent Tile/Fit casing texture control without changing contents or connections.

  • Match tank shell shading and hexagon dimensions to hexagonal propulsion blocks. Give Rocket Thrusters, Ion Drives, Plasma Vents and Impulse Engines straight rear rims for clean tank-to-engine joins.

  • Give all seven Data Cards and seven Data Chips opaque, closed extruded edges and crisp 128px cutout artwork; verify inventory padding and held models.

  • Prevent a cockpit destruction crash when the renderer queries a removed or replaced cockpit tile's bounds.

  • Update both cockpit consoles with continuous shells, tilted screen banks and center touch keyboards. Use tighter collision shapes around the angled footwell walls and preserve existing per-surface settings.

  • Add standard and Large fixed Landing Gear Mounts for Plates, Skis and matching-size Wheels. Permit partial mounting-cap support and mixed-facing straight Large Extender columns sharing plates.

  • Restore the legacy Extra Large wheel proportions, enforce matching wheel/arm sizes, and align large-part placement to the clicked footprint. Include the enlarged tyre in collision, selection and Taxi wheel animation.

  • Prevent retracted Extender sockets and skis from sharing visible faces with the fixed sleeve collar. Enlarge and center the Large Wheel inventory icon while retaining slot padding.

  • Capture the complete square build above a turntable, including overhangs above its fixed housing corners, so scan boundaries do not leave pieces that immediately obstruct rotation.

  • Keep remaining turntable surfaces visible after a member is removed, use exact terrain collision tests, and report obstruction coordinates.

  • Prevent a wheel-removal render crash; keep retracted extender wheels clear of their casing and carry contacted entities through landing-gear motion.

  • Unify tank settings and contents into one dialog. Align horizontal hexagonal tanks with their axial ports, keep flat top/bottom faces and broad diagonal windows, and render level fluid with accurate partial volume.

  • Keep neighboring terrain visible through formed constructor model cutouts, and omit unused split constructor exports from the runtime package.

  • Migrate saved integrated wheel gear and existing stacks to modular Extenders and Wheels when the complete footprint is clear; retire legacy crafting and creative entries.

  • Allow ski-only Taxi craft over ice, stop movement at its edge, and preserve manual gear overrides until the next redstone edge.

  • Preserve adjacent trapdoor-cover behavior for modular gear in the world and on captured vehicles. Modular wheels roll, reverse and steer in Taxi mode; Hover pauses wheel animation.

  • Prevent recursive chunk loads while rebuilding saved landing-gear membership.

  • Add seven Data Cards and seven matching Data Chips using the supplied item artwork: unbranded, Pinnacle, Ashiro, Paladyne, Vektor, Seyr and Vandor.

  • Update the three constructor meshes and company artwork, and replace Programmable Matter block/ingot textures with the supplied designs at standard resolution.

  • Add an instant Hexagon/Block tank shape setting, preserving fluid, capacity and axial connections in both hollow shapes.

  • Rotate only the circular surface disc while its square housing corners remain fixed. Preserve walking input while carrying players, use tighter rotated collision footprints, restore blocks automatically at the nearest quarter turn on stopping, and use redstone ON/OFF activation.

  • Add compact Large Extenders and Swing Arms, stackable swing-arm columns, and separate standard/wide Wheel feet for either arm. Reserve oversized wheel footprints, carry wheel gear through vehicle conversion, and animate tires in Taxi mode. Select visible retracted feet to operate their gear and permit adjacent blocks outside the swing path.

  • Apply modular landing gear settings immediately. Orient the swing-arm elbow toward its fold direction to clear the level plate, and close the unmounted swivel underside. New skis inherit the clicked ski's rotation without disconnecting their extender.

  • Apply turntable settings immediately, use a height slider and capture only from the textured face. Carry players and loose items on bare floor surfaces and prevent captured displays from blocking nearby block selection.

  • Restore modular landing gear selection and placement; retire the older standalone skis and straight/angled struts from crafting and the creative catalog, retaining saved blocks.

  • Add live RF/fluid fullness dialogs, axial tank placement/connections, recessed fluid windows and centered fuel/battery port artwork. Restyle Matter Blocks with iron, redstone and gold.

  • Assemble constructors only by interacting with their Core. Dismantled frames stay dismantled; mining a reserved cell removes it.

  • Add modular landing plates and skis, extendable columns and level-foot swing arms. Connected feet and matching struts share controls, collision, animation and saved ownership, with Hover capture and cardinal restoration support.

  • Add Turntable Controller and directional Surface blocks for floor, wall and ceiling displays on square platforms, with configurable capture height, direction, speed and independent redstone/channel inputs. Preserve captured block inventories and entities, and share illuminated surface artwork across the platform.

  • Rename Programmable Ramp to Ramp Controller while preserving existing blocks, items and recipes.

  • Add the sunlight-powered Programmable Matter Infuser with redstone fuel, iron input, hopper automation, and a creative-only Infuser Core. Remove direct ingot crafting.

  • Add Programmable Matter Blocks with reversible nine-ingot packing.

  • Add Assembly Press, Synthesis Tower, and Enclosed Gantry models assembled from creative-only cores and matter-block frames. Dismantling restores the frame.

  • Add connected Fuel Tanks with fluid-level windows and configurable casings, plus directional RF Battery Blocks using Forge energy capabilities.

  • Allow independent ON and OFF artwork on Programmable Lights.

  • Expand filesystem texture subfolders as nested picker categories.

  • Add water-filled variants of Programmable Slabs and Stairs using water and empty buckets.

  • Add two multiblock cockpits, a chair with side controls, and a yoke/screen assembly with configurable seats, independent displays, touch controls, throttle outputs and vehicle support.

  • Standardize ordinary artwork at up to 128 pixels per block, retaining native pixel art, model atlases and animation sheets. Remove resolution choices from material dialogs while preserving old saved selections.

  • Add Stretch, Tile and Fit (aspect) texture layouts with saved settings and Duplifier copying. Fit stretches matching aspect ratios and otherwise tiles without distortion.

  • Join diagonal wall/glass artwork across connected vertical rows and folds using a stable texture origin.

  • Detect constructor frames from any bottom Core corner along either horizontal axis, regardless of the placed Core facing. Report a mismatched cell when assembly fails.

See the 2.2 release highlights, matter and storage, Universal Constructors, cockpits, and material settings.

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