Vampirism: Raids & Patrols 0.6.0
Curse Maven Snippet
What's new
V&P 0.6.0 β Hunter Forest Update
π² Hunter Forest
- Added the new Hunter Forest biome.
- Added a unique hunter-themed atmosphere, vegetation, and environment.
- Added new tree types and decorative blocks.
- Vampires and werewolves now face special restrictions inside the Hunter Forest.
- Animals inside the biome have special blood properties.
- Increased the amount of wildlife in the biome.
π° New Structures
The Hunter Forest now contains several new hunter structures:
- Hunter Watchtower
- Hunter Lodge
- Hunter Fortress
- Hunter Outpost
- Hunter Camp
- Smaller hunter camps and buildings
Structures received improved interiors, loot, and general content.
βοΈ Hunter Brigadiers
- Added a brand-new entity: Hunter Brigadier.
- Brigadiers have multiple power levels.
- Hunter Brigadiers can naturally appear in the Hunter Forest.
- Regular and Advanced Hunters can follow their commander.
- Added new unique drops.
- Reworked Brigadier stats and behavior.
- Added new rare materials connected to Brigadiers.
π New Items
Many new items have been added, including:
- Brigadier Blood of different ranks
- Charged Crystal
- Ancient Leaf
- New hunter materials
- New late-game items
- New equipment sets and weapons
Some items and their acquisition methods are intentionally hidden.
π‘οΈ Totem Core Upgrade
- Added the Totem Core Upgrade.
- It can be used to improve an activated Village Totem Core.
- Upgraded Special Protection becomes significantly stronger.
- Added new visual feedback and effects.
- Added new interactions with high-level Village Totems.
π§ Special Protection
The Village Special Protection system has been expanded and improved:
Hunter Village
- Garlic Protection
- Aconite Protection
Vampire Village
- Fear of Vampires
Werewolf Village
- Fear of Werewolves
Fixed multiple problems with effects being applied to aggressors and defenders, including effects remaining after raids.
π§₯ New Equipment
- Added new high-level armor sets.
- Added new weapons and special items.
- Added new crucifix and holy water variants.
- Improved compatibility between the new equipment and existing Vampirism/Werewolves mechanics.
π Hunter Progression
- Expanded Hunter progression.
- The Hunter Weapon Table now supports new progression components.
- Added additional requirements for higher Hunter levels.
- Added new hidden endgame Hunter content.
Some parts of this system are intentionally not revealed in the changelog.
π New Advancements & Challenges
Added new advancements and challenges for:
- Exploring the Hunter Forest
- Discovering new structures
- Developing Village Totems
- Defeating powerful enemies
- Obtaining rare equipment
- Completing hidden objectives
π₯ NPC & AI Improvements
- Improved Hunter behavior.
- Added Brigadier follower mechanics.
- Fixed several targeting issues.
- Improved interactions between new NPCs and raids.
- Fixed several NPC effect and naming issues.
π Loot
- Reworked Hunter Watchtower and Hunter Lodge loot.
- Added new rare items to structure chests.
- Improved rewards for exploring major structures.
- Added new loot tables for 0.6.0 content.
π§ Fixes & Improvements
- Fixed multiple raid-related problems.
- Fixed Special Protection behavior.
- Fixed effects not being correctly applied to players and NPCs.
- Fixed several Totem Core issues.
- Fixed incorrect NPC names.
- Fixed Hunter Forest generation issues.
- Fixed structure generation and interior problems.
- Fixed various item, model, and localization issues.
- Added many smaller fixes and improvements.
β οΈ Important
V&P 0.6.0 contains several secret mechanics, items, and progression paths that are intentionally not revealed in this changelog.
Explore the world, fight new enemies, and discover them yourself.
Minecraft: 1.21.1
Vampirism: 1.10.13
Werewolves: 2.0.3.3
V&P: 0.6.0
This mod has no additional files

