Vampirism: Raids & Patrols 0.5.1.1
Curse Maven Snippet
What's new
Vampirism: Raids & Patrols
Version 0.5.1.1
Fixed
- Fixed raid progress not being saved correctly.
- Raids should now properly restore their state after leaving and re-entering a world.
- Improved raid data persistence between game restarts.
- Fixed several issues related to raid state handling.
- General bug fixes and stability improvements.
Improved
- Improved raid and patrol systems.
- Improved Advanced Hunter, Vampire and Werewolf behavior.
- Improved faction raid handling.
- Improved five-wave raid mechanics.
- Improved Advanced Werewolf integration.
- Improved faction banner and patrol systems.
Features
- Hunter patrols
- Vampire patrols
- Werewolf patrols
- Hunter raids
- Vampire raids
- Werewolf raids
- Advanced faction units
- Five-wave raid system
- Faction banners
- Biome-specific patrol bonuses
- Patrol advancements
Requirements
- Minecraft 1.21.1
- NeoForge 21.1+
- Vampirism 1.10.13+
- Werewolves 2.0.3.3+
This mod has no additional files

