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Vampirism: Raids & Patrols

An unofficial Vampirism & Werewolves add-on featuring faction warfare, patrols, fortresses, camps, 5-wave raids, powerful commanders, Lycanthrope Villagers and lunar events.
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Vampirism: Raids & Patrols 0.4.0

File namevp-release-0.4.0.jar
Uploader
moskardo1moskardo1
Uploaded
Sep 19, 2026
Downloads
80
Size
319.8 KB
Mod Loaders
NeoForge
File ID
8922550
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vampirism-raids-patrols-1689951:8922550"

Learn more about Curse Maven

What's new

Vampirism: Raids & Patrols — 0.4.0 Release

⚔️ Patrol Warfare Update

Version 0.4.0 introduces faction warfare, new structures, powerful commanders, Lycanthrope Villagers, improved raids, and many gameplay enhancements!

⚔️ Patrol Warfare

  • Added battles between Hunter, Vampire, and Werewolf patrols.

  • Enemy patrols automatically engage each other when they meet.

  • Improved faction recognition and friendly-fire protection.

  • Added persistent patrol groups with unique UUIDs.

  • Improved leader-following behavior.

  • Patrol members can select a new leader when their original leader dies.

👑 Elite Patrol Leaders

  • Added rare Elite Patrol Leaders with increased health, damage, and armor.

  • Added randomized two-word names.

  • Elite leaders have distinctive equipment.

  • Increased elite spawn chances during corresponding lunar events.

🚩 Banner Troops

  • Banner carriers provide a 10% damage bonus to nearby members of their patrol.

  • The bonus does not stack and disappears when the banner carrier dies.

  • Increased the chance of additional banner carriers during lunar events.

  • Preserved rare full-banner patrols.

🏰 New Structures

Added four structures:

  • Hunter Fortress

  • Hunter Large Camp

  • Vampire Large Camp

  • Werewolf Large Camp

Features include improved terrain placement, structure collision protection, multiple camp layouts, faction-specific decorations, furnished tents, and additional storage containers.

Hunter Fortresses feature guard towers, barracks, training grounds, a commander's room, and improved treasure.

🎁 Improved Loot

  • Added faction-specific loot to camps.

  • Improved the Hunter Fortress Commander Chest.

  • Added useful equipment, resources, and rare faction items.

  • Added dedicated Vampire supply loot.

  • Removed inappropriate food items from Vampire camp loot.

  • Improved reward distribution.

🐺 Lycanthrope Villagers

Introduced a new village infection system!

After Werewolves successfully capture a village:

  • Surviving villagers receive Lupus Sanguinem for 30 seconds.

  • The village population can be restored if too few villagers remain.

  • Infected villagers become Lycanthrope Villagers with distinctive yellow eyes.

  • Lycanthropes remain in their transformed state until attacked.

  • Attacking a Lycanthrope Villager transforms it into a Werewolf.

  • The Werewolf attacks its aggressor.

  • Temporary combat transformations can restore the original villager after 60 seconds.

  • Professions, trades, experience, names, and other important villager data are preserved.

Manual Infection

Villagers can also be infected using Lupus Sanguinem potions and commands.

Village Faction Changes

  • Hunter capture restores Lycanthrope Villagers to regular villagers.

  • Vampire capture converts Lycanthrope Villagers into Vampire Villagers.

  • Improved conversion handling when village control changes between factions.

🔥 Reworked Raids

  • Improved all five raid waves with more varied enemy compositions.

  • Advanced mobs become more common in later waves.

  • Added banner carriers to stronger waves.

  • Introduced powerful Raid Commanders in the final wave.

  • Raid Commanders have increased health, damage, and armor.

  • Improved faction recognition and defender handling.

  • Preserved custom raid activation through Village Totems.

🌙 Lunar Events

Improved integration with Great Hunt, Blood Hunt, and Wolf Moon.

During the corresponding event, patrols have increased chances of spawning with Elite Leaders and additional Banner Troops.

Existing lunar event mechanics and schedules are preserved.

🏆 New Advancements

  • Three Banners — Collect banners from all three factions.

  • No Commander Left — Defeat the commanders of all three factions.

  • Patrol Hunter — Completely eliminate 25 patrol groups.

🛠️ Fixes & Improvements

  • Improved patrol targeting and group coordination.

  • Improved friendly-fire protection.

  • Improved Advanced Werewolf ally recognition.

  • Fixed several raid defender detection issues.

  • Improved structure placement and terrain validation.

  • Improved camp layouts and chest accessibility.

  • Improved villager conversion and persistent data handling.

  • Various stability improvements.

🔄 Compatibility

  • Minecraft 1.21.1

  • NeoForge 21.1.218

  • Vampirism 1.10.13

  • Werewolves 2.0.3.3


Thank you for playing Vampirism: Raids & Patrols!

Prepare for faction warfare, explore new strongholds, defend villages, and discover the consequences of werewolf infection! ⚔️🐺

pupue!❤️

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