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Vampirism: Raids & Patrols

An unofficial Vampirism & Werewolves add-on adding Hunter, Vampire and Werewolf patrols, 5-wave village raids, rare banner armies, lunar events, smarter faction AI and new advancements.
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Vampirism: Raids & Patrols 0.3.0

File namevp-release-0.3.0.jar
Uploader
moskardo1moskardo1
Uploaded
Sep 14, 2026
Downloads
30
Size
169.9 KB
Mod Loaders
NeoForge
File ID
8880779
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:vampirism-raids-patrols-1689951:8880779"

Learn more about Curse Maven

What's new

Vampirism: Raids & Patrols — 0.3.0 Release

⚔️ Raids

  • Added support for starting the custom reworked raid through the Village Totem.

  • Improved Hunter, Vampire and Werewolf raid faction logic.

  • Fixed incorrect defenders appearing during raids.

  • Players now correctly recognize members of their own faction as defenders.

  • Hunter players see Hunters as defenders.

  • Vampire players see Vampires and Advanced Vampires as defenders.

  • Werewolf players see Werewolves and Advanced Werewolves as defenders.

  • Only actual faction defenders are highlighted as allies.

  • Fixed several raid-side detection issues.

🐺 Werewolves

  • Improved support for Advanced Werewolves.

  • Advanced Werewolves can participate correctly in patrols and raids.

  • Improved faction detection for Werewolf players.

  • Fixed Werewolves sometimes being assigned to the wrong raid side.

  • Improved Werewolf patrol and leader behavior.

🌙 Lunar Events

  • Improved Great Hunt, Blood Hunt and Wolf Moon events.

  • Fixed problems related to sleeping during lunar events.

  • Improved lunar event activation and night handling.

  • Fixed issues with commands that schedule lunar events for the next night.

  • Improved event synchronization and stability.

🚩 Patrols

  • Improved Hunter, Vampire and Werewolf patrol faction logic.

  • Improved patrol leader handling.

  • Improved follower behavior.

  • Fixed several cases where patrol members were not correctly recognized as allies.

  • Improved Advanced faction mobs inside patrols.

🔔 Defenders & Bell Highlighting

  • Reworked defender highlighting.

  • Friendly faction mobs are now correctly shown as defenders.

  • Aggressors are no longer incorrectly highlighted as defenders.

  • Normal Villagers are not treated as faction defenders.

  • Improved compatibility between defender highlighting and Advanced mobs.

🛠️ Fixes & Improvements

  • Fixed multiple faction detection bugs.

  • Fixed incorrect Hunter defenders appearing in Vampire/Werewolf raids.

  • Fixed several lunar-event related errors.

  • Improved raid, patrol and faction synchronization.

  • Improved overall stability.

  • Various internal fixes and optimizations.

🔄 Compatibility

  • Updated for Vampirism 1.10.13.

  • Updated for Werewolves 2.0.3.3.

🎉 0.3.0 is the first full release version after the beta builds.

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