Vampirism - Become a vampire!

Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!

File Details

Vampirism-1.21-1.10.5

  • R
  • Apr 5, 2025
  • 11.75 MB
  • 22.9K
  • 1.21.1+1
  • NeoForge

File Name

Vampirism-1.21-1.10.5.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:vampirism-become-a-vampire-233029:6387585"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • fix hunter and vampire mob categories not properly used
  • increase hunter coat helmet and boot armor by 1
  • reduce finisher by 35%, 30%, 25% when wearing full hunter coat armor
  • reduce skill costs of advanced biter, blood vision and disguise by 1
  • add 10% total damage to vampire damage skill
  • add 1 damage on lvl 7 and 14 to vampires
  • make jump boost a toggleable action
  • 20% more speed for vampire on lvl 14 (level based)
  • increase passive damage reduction for vampires from 20% to 40% (level based)
  • 50% more natural healing on lvl 14 (level based)
  • add 2.5% chance to doge an attack per piece of armor of swiftness equipped as hunter, additional 10% for a full set
  • add 2.5% damage reduction for an attack per piece of hunter coat equipped as hunter, additional 10% for a full set
  • remove hunter resistance potions
  • reduce vampire natural resistance from 40% to 20%
  • add slow ticking regeneration for vampires regardless of blood level
  • increase garlic check tick to stop blindness flashing
  • add garlic effect class to apply attribute modify by itself iinstead of using other potion effects