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Vampire's Delight

A compatibility mod for Vampirism and Farmer's Delight with garlic aftertaste.

File Details

VampiresDelight-1.20.1-0.1.13

  • B
  • May 20, 2026
  • 983.39 KB
  • 1.4K
  • 1.20.1
  • Forge + 1

File Name

VampiresDelight-1.20.1-0.1.13.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:vampires-delight-939092:8119883")

NeoForge

implementation fg.deobf("curse.maven:vampires-delight-939092:8119883")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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> Note: This version is not a direct continuation of the previous 1.20.1 release — it was rewritten from scratch, drawing on content from 1.21.1 while keeping its own differences and improvements. This entry lists only the changes relative to the old 1.20.1 version. ### Changed **Vampire Orchid** - The crop now has 6 growth stages instead of 3, starting with a new small sprout stage. It no longer grows into a full Vampire Orchid block — instead, the final stage drops orchid petals and seeds when broken; - Cutting the Vampire Orchid flower now gives very few petals, the main result is seeds now. This should encourage growing the crop properly and make automation simpler; - Growth logic is now clearer: the crop grows 35% faster in vampire fog, 20% faster out of direct sunlight, and 40% slower under direct sunlight. Otherwise, it behaves like any normal crop; - The crop now has a tooltip explaining how it grows; **Farming** - Cursed Farmland now supports all normal crops in addition to cursed ones. Bloody Soil and Bloody Soil Farmland still support only vampire crops; - Bloody Soil and Bloody Soil Farmland can now be obtained by pouring pure blood onto Rich Soil and Rich Soil Farmland respectively; **Effects** - Nourishment from Farmer's Delight now correctly affects vampires: health recovery no longer drains blood while under the effect; - The Blessing effect was renamed to Consecration and optimized: instead of clearing all spirits within a radius, it now only removes entities that start targeting the player; - Consecration and Fog Vision no longer have multiple amplifiers — each now has a single level. Consecration no longer has a defined range of effect, so there's nothing to amplify, and Fog Vision now reaches further by default, so the stronger potion variants were removed; - The Dissolving effect is now marked as unobtainable with a tooltip, can be removed via config; **Food and Items** - Cooked Bat and Cooked Chops were renamed to Grilled Bat and Grilled Chops; **Structures** - Cooking Pots in Hunter Camps are now generated with food in them. As of now, the list consists of: Beef Stew, Onion Soup, Vegetable Soup, and Chicken Soup; **Textures and Models** - Updated the Spirit Lantern and Cursed Farmland textures; - Wine Shelves now render bottles inside them manually instead of being a part of the block state. This significantly shortens the block state files; **Advancements** - Several advancements were renamed or reworded: - "Local Brewery" —> "He Hasn't Brewed It Since..."; - "Local Bar" —> "In Vino Veritas"; - "Funny Cuts of Children" —> "An Eye-Catching Display"; - "Both Beauty and Health" —> "Afflictive Beauty"; - "Tea with the taste of jalapeño" —> "Only Stings at First"; - "Blood Wine Tastes the Same as I Remember" —> "Tastes the Same as I Remember..."; - The `pour_dandelion_beer` advancement's title was shortened, and the root advancement's description was reworded; **Configuration** - Added `coloredTooltipsForVampirismItems` (`true` by default): controls whether tooltips of Vampirism's items (Garlic Bread, Human Heart, etc.) are recolored; - Added `factionTooltips` (`true` by default): controls whether items show a tooltip with the faction they belong to; - Added `showDissolvingPotionWarning` (`true` by default): controls the tooltip marking Dissolving potions as not intended for survival; - `disableVampireBite` was replaced with `enableVampireBite` (`true` by default) — the option is now phrased as an enable toggle instead of a disable one; - `replaceWeirdJellySunscreenWithJumpboost` was renamed to `replaceWeirdJellySunscreenWithJumpBoost` to fix its capitalization; - The food tooltip color options (`vampireFoodTooltipStartColor`, `vampireFoodTooltipEndColor`, and their hunter and werewolf equivalents) now take a hex string (e.g. `#7c287c`) instead of a list of RGB values (e.g. `124, 40, 124`); - Changed default values: - `vampireBiteChanceLevel1`: `20` —> `25`; - `vampireBiteChanceLevel2`: `25` —> `30`; - `vampireBiteChanceLevel3`: `30` —> `35`; - `cookingPotInHunterCampSpawnChance`: `60` —> `40`; - Removed `generateVDChestLoot`; **Tags** - New tags added: - `bloody_soil` (block); - `wine_shelves` and `wine_shelves_wooden` (block) — these replace the old single `wine_shelf` tag; - `unholy_spirits` and `drops_human_eye` (entity); - `blood_syrup_ingredients` (item) — used in Blood Syrup recipe; - `without_wild_garlic` (biome); - Tags removed: - `drops_orchid_cake_slice` (block); - `vampire_food`, `hunter_food`, `werewolf_only_food`, and `not_rotten_food` (item) — faction food is now handled in code instead of tags; - `has_structure/lost_carriage` (biome) — the structure was removed; **Integrations** - Farmer's Respite compatibility was improved: Daisy Tea and Orchid Tea now have dedicated fluid types and can be brewed in the Kettle properly. Create compatibility was also added — the drinks can be emptied and their fluid poured into glasses; ### Removed - The Lost Carriage structure; - The `get_clothes_dissolving_potion` advancement ("The Best Present for Any Man"): it is impossible to obtain in survival; - Leftover Brewing Barrel translation entries — the block was planned as a workstation but never added. It may return later, but there is no reason to keep the entries for now; - The mod's special commands — they were mainly used for testing and are now obsolete; ### Technical - This version is made for Farmer's Delight 1.3 or newer. All recipes now use modern FD tags; - Werewolves mod is now integrated at a deeper level: - Werewolves' code is accessed at compile time, so it can be used directly instead of relying on workarounds; - Faction food for Werewolves is handled directly; - All item and block resources are data-generated rather than created manually; - Werewolves-specific items and blocks are registered only if Werewolves is installed. They are not just inaccessible and hidden as they used to be and will disappear if Werewolves is removed; - Almost all data is now generated through code; the only remaining exceptions are external integrations; - The mixin config plugin class (`VDMixinConfigPlugin`) was removed, as it is no longer needed; - The Dark Stone Stove now reuses Farmer's Delight's Stove block entity instead of a duplicate that did the same thing;