Valhelsia Structures - 0.1.4
Curse Maven Snippet
What's new
Patch 0.1.4 (Bugfix Update):
- Fixed a potential crash (Issue #88).
- Improved the water detection below certain structures (structures shouldn't generate over lakes anymore).
- Fixed the custom Dirt, Coarse Dirt, and Grass Blocks around structures breaking slowly regardless of tool used.
- Removed remaining code for structures that no longer exist due to being renamed.
- Updated the Forge structure.
Patch 0.1.3 (Bugfix Update):
- Fixed "Missing Structure Start" log spam.
- Fixed Big Jars overwriting other blocks.
- Fixed crash when other features overlap dungeon doors during world generation.
- Added wildcard support to biome blacklisting - you can now add an asterisk before or after text in the blacklist entries, such as "twilightforest*" (which would prevent structures generating in any Twilight Forest biomes).
- Structures will no longer spawn in water, even if it is a valid biome - this prevents structures appearing in the middle of lakes, for example.
Patch 0.1.2 (Bugfix Update):
- Fix Mixin log spam on server (and possible crash).
- Improve structure registration and placement checks (structures should generare more often now).
- Pillagers with swords will now attack you.
- Small aesthetic correction on the Forge structure.
- Structures should now better match their surrounding land.
Patch 0.1.1: (Bugfix Update):
- Add Big Jar Top Block.
- Change Zombie Special Spawner to Drowned Special Spawner in the flooded main room of the Spawner Dungeon.
- Fix Pillagers spawning without crossbow.
- Fix an air block underwater in the flooded main room of the Spawner Dungeon.
Patch 0.1.0 - The Witch Hut:
The first Valhelsia Structures update of 2021 is now available, take a look at our blog post to see what's new!
Read more: https://valhelsia.net/blog/valhelsia-structures-patch-0-1-0-the-witch-hut/
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