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V Boost

have you ever wanted to boost yourself like A train in the series ? well now this is possible with V Boost highly configurable and lore accurate mod for supe that boost themself !

V Boost

Forge 1.20.1 addon for Compound V. It adds dose, boost and overdose rules on top of an existing power. It does not replace Compound V.

Requires Compound V 2.3.6 or newer. Compound V Tweaks, Compound V Advanced and V1 Overcharge are optional. Powers from those addons count, including negative powers you can actually roll. Nullify, charging and status effects such as Anti-V Exposure or V Destabilization do not.

Compound V boost

Drink Compound V while you already have a power. You get a V Boost for 1 Minecraft day (24000 ticks): +25% damage, +25% resistance, +25% healing. Drinking again resets the timer and counts as a new dose.

Three doses are safe. From the 4th, you enter a crisis: nausea, weakness, hunger and slowness. That crisis can be fatal. The base chance is 25% on doses 4, 5 and 6, and 100% on dose 7. it include custom Death message.

If the current dose was already rolled as fatal, ending that boost kills you. Milk, a new Compound V or a new Temp V all end it. Milk removes the boost icon and the boost itself, but it does not reset the dose counter.

The boost is cleared if you lose the power through Chest Blast, Anti-V or death.

Temp V with no permanent power

Drink Temp V with no permanent power. Three doses are safe. The 4th gives the power, then a different crisis: Wither II until cured, plus Darkness and Blindness for 5 minutes. Only death resets this counter. Anti-V and Chest Blast do not.

You can stop the crisis by dying, or by drinking Compound V or V1. Milk removes Darkness and Blindness, but not the Wither. The Wither can still be cured with Compound V or V1.

it include a custom death message as well.

Temp V on a permanent power

Drink Temp V while you already have a permanent power. You get a weaker boost, +10% damage, resistance and healing, for 1 day. It uses its own dose counter.

Three doses are safe. The 4th is a short crisis: Blindness, Darkness, Slowness V, Weakness V, Nausea V and Hunger V for 5 seconds. Then your powers are stripped and locked. Compound V and Temp V can still be drunk, but they grant nothing. V1 kills you instantly. The lock resets on death.

Drink V1 while having all power locked also grant a custom death message.

If both boosts are active, they stack to +35% and the two icons are replaced by Mixed Boost.

V1 Overcharge

A power taken from a V1 Overcharge vial, such as Bombsight, still counts as a power and can be boosted. The block only starts if you drank V1 and received the overcharge. That drink removes V Boost, Temp V Boost and Mixed Boost immediately. Compound V and Temp V do nothing while that overcharge is active.

Messages

Above the hotbar:

  • Compound V, bold dark blue: Compound V dose 1/3
  • Temp V alone, bold dark green: Temp V dose 1/3
  • Temp V on a permanent power, half dark blue and half dark green: Temp V dose 1/3

On the last safe dose, dark red is added: WARNING NEXT DOSE COULD BE RISKY. From the next dose: RISKY DOSE. The numbers follow the config.

Config

config/v_boost-common.toml

  • Turn each system on or off.
  • Turn off the Compound V crisis, or the Temp V-on-permanent crisis, and keep the boost. Useful for infinite boosts. The no-power Temp V crisis is separate.
  • Durations, percents, safe doses, fatal chances, and crisis effects.

Command

OP only: /vboost reset <player>

Clears doses, boosts, the lock and crisis effects. Example: /vboost reset Iam_Kira_

V Boost Team

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