Utility Golems 1.4.7
Curse Maven Snippet
What's new
[1.4.7] — Minecraft 26.2
Fixed
- Networking was broken for every serverbound packet. Reflecting on Fabric's
non-public context class threw
IllegalAccessException, silently killing the Jukebox controls, Emerald trade selection, Redstone Start/Reset, Diamond build-pattern sync and Cactus slot clearing. Resolved through the public API interface instead. - Jukebox Golem UI rebuilt. The playlist holds 9 discs again (was 1), Play/Stop, Shuffle and Repeat work and show their state, and the window is drawn correctly. Slots only accept music discs, and a "Playing:" line names the current track.
- Jukebox playback. Tracks ran at double speed (cooldown ticked twice), every disc played twice over itself, finished discs were duplicated onto the ground, and ending a track silenced all nearby jukeboxes. Pressing Play after a playlist finished did nothing. The playlist is now also dropped when the golem dies.
- Amethyst Golems no longer pester their chest when already stocked with breeding food (#60).
- Farm Golems now harvest the whole field (#61).
They tilled and planted within 16 blocks of the water source but only harvested within
workRadius(default 8) of the chest, so the outer field was planted and never reaped. Both now use the same area. Also fixes the stripped pumpkin/melon mode. - Golem screens were dimming the background and drawing their titles twice.
Changed
- Redstone Golem UI polished and marked W.I.P — it now has a proper background, a layout where the controls no longer overlap the inventory slots, centred slot grids, and readable block names in the program list. Functionality is still in flux.
- Farm Golems cache their field scan per tick and no longer reserve a work target while other goals are merely checking whether farm work exists.
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