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[Discontinued] Utility Staffs Classic

The Classic Version of Utility Staffs

File Details

[PRERELEASE]-(2.1.0)-[1.12.2]

  • B
  • Aug 25, 2019
  • 2.03 MB
  • 512
  • 1.12.2

File Name

Utility-Staffs-Mod-[PRERELEASE]-(2.1.0)-[1.12.2].jar

Supported Versions

  • 1.12.2

I'll get to the added stuff in this update in a minute but, please read this section first first (It's marked as a spoiler so it can be collapsed due to its length):

This is kind of getting hard for me. MCreator is kind of a joke as these staff mod versions take up way more space then they should (It takes up MB, when I'm not quite sure that it should even take up that much), and as I add more MCreator handles it worse and worse.

I'm constantly kind of dissatisfied with parts of the mod especially because YOU CANNOT MAKE A SWORD IN MCREATOR THAT DOES LESS THAN 4 DAMAGE. This has halted me from making multiple staffs and is the reason the gold staff almost wasn't added. I've always hated that the staffs have to be swords (I don't really know how to make a custom tool with a custom tool cooldown, and the only other option is to take a different tool and then shift the combat cooldown from there [I REALLY don't get why combat cooldown can be edited on all of the tools EXCEPT swords.])

I've also hit kind of a low with the mod and I find myself not being able to add as much, and as time goes on some of the staffs I make bother me more and more (The emerald staff [which isn't as bad now that I've weakened it enough], and the Ghast staff [even though it was a recent addition, I'm just starting to hate how strong it is.])

 

I am starting to try to restart the mod, but this time code it in Java. This process is not going very well for me and I fear that it may not work at all, but I am trying. If it does work it would mean a complete restart of the mod (Still uploaded to this page and it would be titled "Utility Staffs Reloaded," and the MCreator version might still get updates during this time of bringing it up to date).

Some staffs would NOT make it to the new version and others may have features missing, but I'm willing to sacrifice some things if it would bring me closer to this goal of mine.

 

As it is 2.1.0, will not be quickly pieced together, I am planning to slowly release features meant for 2.1.0 in its connecting versions (2.1.1, 2.1.2, 2.1.3, etc...), this may be the way that a good amount of full versions are from this point on, (I'm doing this to prevent myself from completely burning out on this mod production, which is slightly starting to be a problem for me due to how much I've spent on it.)

 

The main "Theme/Title" of this update is "Spreading Darkness," and this will not be fully achieved until more features are added.

 

Added Features:

Unfinished:

-Login slip [Cannot be obtained in survival yet] (Given to players when they first login) (Gives some startup information and server information) (One read you can claim a free wool staff).

-Wool Staff [Has to be obtained from login slip] (Breaks fall at the same strength as an iron staff, this is the only thing the staff does and it works in both hands). (Counts as an item, not a tool).

-Corrupt Golden Apple Staff [Cannot be obtained in survival yet] (Has functionality currently, but it is waiting for another feature to be added first).

 

Finished

-Golem Arm (5% chance to drop from an Iron Golem).

-Admin Star (Toggles whether features in the mod that are problematic in servers are usable or not (Enderglass staff offhand and prismarine staff achivement), this is meant for servers , so if you ever run one with the mod, it is suggested that you toggle this feature.

-Plasma Quartz (Mob drop replacement, right click in a dimension to get the key of that dimension [There was an issue I found with the updated key dropping]).

 

Plans:

Shulker Staff

Nether Brick Staff

Removal of protections from explosion/ lightning abilities that I've built into the mod

There are more features currently planned, but I cannot tell you yet...