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Utility Nexus Admin

A server administration utility mod featuring dynamic datapack loading, admin commands, and management tools for Minecraft 1.21.1 NeoForge servers.
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Utility Nexus Admin (0.0.0-beta.4)

File nameutility_nexus_admin-1.21.1-neoforge-21.1.249-0.0.0-beta.4.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Sep 1, 2026
Downloads
7
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8783649
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:utility-nexus-admin-1676057:8783649"

Learn more about Curse Maven

What's new

v0.0.0-beta.4 - Shader System

Added

  • Shader System — Built-in shader loader compatible with Sodium 0.8.13+ on NeoForge 1.21.1
  • ShaderPackManager — Loads .zip/.jar shaderpacks from the shaderpacks/ folder
  • ShaderPipeline — Compiles GLSL shaders (vertex, fragment, geometry) via LWJGL/OpenGL
  • ShaderSystem — Reload listener registration and active-pack persistence
  • ShaderConfig — Configuration stored in utility_nexus_admin.toml (active pack name, auto-scan)
  • Iris-style external config support — reads <shaderpack>.zip.txt alongside the shaderpack (JSON and key=value properties formats)
  • Shaderpack metadata support via pack.mcmeta (description, version)
  • New mod icon

Shaderpack Structure

shaderpack.zip/
├── pack.mcmeta          # Optional: description, version
└── shaders/
    ├── main.vert        # Vertex shader
    ├── main.frag        # Fragment shader
    └── ...              # Additional programs (terrain, entities, etc.)

Built-in Shader Uniforms

uniform mat4 ProjectionMatrix;
uniform mat4 ViewMatrix;
uniform vec3 CameraPos;
uniform vec3 SunPos;
uniform float Time;        // 0-1 day cycle
uniform vec4 FogColor;
uniform float FogStart;
uniform float FogEnd;
uniform int RenderStage;    // 0=sky, 1=terrain, 2=translucent, 3=entities...

Technical Changes

  • ShaderPackManager — ZIP/JAR scanning, metadata parsing, external .zip.txt config loading
  • ShaderPipeline — OpenGL shader compilation, program linking, uniform caching
  • ShaderSystem — Client-side initialization, resource reload listener registration
  • ShaderConfig — TOML-backed active-pack persistence
Note: Compatible with Sodium 0.8.13+ without the class conflicts that Iris triggers. Does not require Iris/Oculus.

This mod has no additional files