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Use All Items

For 30 minutes as a tester Get Well Balanced Random Chances to Use All Moded Items from All Mods (which u probabaly wont grind for) so u get know evey items in the mods through out your Adventure.......⚔️
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useallitems-3.00.jar

File nameuseallitems-3.00.jar
Uploader
VikashVikash
Uploaded
May 16, 2026
Downloads
80
Size
58.0 KB
Mod Loaders
Forge
File ID
8096675
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:use-all-items-1467303:8096675")

Learn more about Curse Maven

What's new

Added
•
Added full RarityCore-based rarity classification for offer generation.
•
Added per-player claimed-item history for the 8-slot system:
◦
if a player claims an item once from use all item, that item will not be generated again for that player from this system
◦
survival loot, crafting, drops, and normal gameplay items do not count
•
Added cleaner rarity tuning config by category:
◦
commonRarityPercent
◦
uncommonRarityPercent
◦
rareRarityPercent
◦
epicRarityPercent
◦
legendaryRarityPercent
Changed
•
All 8 offer slots now use rarity logic, not just the bonus slot.
•
Offer generation now filters against each player’s already-claimed items before rolling a new 8-slot set.
•
Config was cleaned up to only expose the main gameplay settings:
◦
claimedItemDurationTicks
◦
untouchedOfferRerollTicks
◦
blacklistedItems
◦
whitelistedItems
◦
rarity percentages for common/uncommon/rare/epic/legendary
•
Visible mod name changed to use all item
•
Mod version updated from 2.00 to 3.00
Dependency
•
RarityCore is now a required dependency for this build.
•
Current required version: 1201.13.1
Notes
•
Internal mod id remains useallitems for compatibility.
•
The 3.00 packaged jar is useallitems-3.00.jar

This mod has no additional files