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Upshift

UpShift add FSR, XeSS and DLSS for minecraft
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upshift-1.1.0.jar

File nameupshift-1.1.0.jar
Uploader
XunKal1XunKal1
Uploaded
Oct 22, 2026
Downloads
19
Size
129.0 KB
Mod Loaders
Fabric
File ID
9286948
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:upshift-1759097:9286948"

Learn more about Curse Maven

What's new

* **Fast menus**: while a screen is open the level is no longer redrawn. The last resolved world image is re-resolved into the window and the screen draws over it; one frame in four (or one in two when a real frame is expensive) still draws so the world keeps moving. The menu background blur turns off with it. Measured in the creative inventory: 550 -> 850 fps. * **No file writes on the render thread.** Settings are marked dirty and written by the flusher thread once a second; the shutdown hook covers the last change. * **No allocations in the per-frame path.** The pose matrices and quaternions in the temporal resolve, the generator and the manager are preallocated; the internal-size query returns one reused array instead of two fresh ones every frame. The collector had something to do after every frame of a scene running at 700 fps. * **The automatic resolution controller no longer pumps.** Ten-percent steps instead of five, so the eight reachable sizes stay in the target cache instead of constantly reallocating, and a direction reversal waits a second and a half. * **The temporal accumulate is now the default** upscaler for a fresh install: sharper than EASU at a fraction of its cost, and it needs no vendor runtime.

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