File Details
Upscaled NeoForge v0.1.0-alpha-4 for 26.2
- R
- Jul 13, 2026
- 30.98 MB
- 8
- 26.2
- NeoForge
File Name
upscaled-neoforge-0.1.0+26.2-alpha-4.jar
Supported Versions
- 26.2
Curse Maven Snippet
Upscaled 0.1.0+26.2-alpha-4
A platform release: Upscaled now runs on NeoForge as well as Fabric, and a dependency bug that could crash the Fabric version on minimal installations is fixed.
The mod has been restructured so that all upscaling code is shared between loaders; only a thin shim per loader differs. Pick the jar that matches your loader — the feature set is identical on both.
What's new
- NeoForge support. A separate
upscaled-neoforgejar runs on NeoForge (26.2 beta line, built against NeoForge 26.2.0.12-beta). Same features, same options, sameconfig/upscaled.json, same bundled natives — DLSS and FSR 3 both work identically on either loader.- Known NeoForge issue: NeoForge's early loading screen creates the game
window in OpenGL mode, which the experimental Vulkan renderer cannot use
(
GLFW error 65540at startup). Until NeoForge addresses this, setearlyWindowControl = falseinconfig/fml.toml.
- Known NeoForge issue: NeoForge's early loading screen creates the game
window in OpenGL mode, which the experimental Vulkan renderer cannot use
(
- Sodium settings integration on both loaders. The Upscaled tab in Sodium's video settings screen (added in alpha 1) now registers on NeoForge as well, through the same official Sodium Config API. Sodium remains optional on both loaders: without it, the options stay in the vanilla Options → Video Settings → Upscaled section.
- Fabric API is now a declared dependency (Fabric version). Earlier
alphas silently relied on Fabric API for asset loading and for access to a
renderer internal: without it installed, options showed as raw translation
keys and enabling upscaling crashed the game. The renderer access is now
self-contained via the mod's own access widener, and the remaining
requirement (
fabric-resource-loader-v0) is declared properly, so the loader reports a clear error instead of crashing mid-render. NeoForge has no such dependency: theupscaled-neoforgejar is standalone. - Internal: multiloader project layout (
common+fabric+neoforge). No user-facing changes on Fabric beyond the dependency fix.