upgun 3.0 neoforge 1.21.8.jar
Curse Maven Snippet
What's new
Up Gun — New Update
This update introduces a completely redesigned upgrade-selection system, a new 100 HP balance scale, many original upgrades, improved HUD customization, and several gameplay refinements.
New features
Upgrade card interface
The clickable chat-based upgrade selection has been replaced with a dedicated card interface.
- Every upgrade now has its own pixel-art illustration.
- Cards display the upgrade’s name, level, description, and category.
- Weapon, grenade, knife, and character upgrades use different colors.
- Support for four upgrade choices.
- Card dimensions and text automatically adapt to the number of choices.
- Long descriptions are displayed using smaller, more readable text.
30 NEW custom upgrades
Thirty original upgrades have been added.
Weapon upgrades:
- Aim Ready
- Red Mark
- Glass Cannon
- Trigger Discipline
- Chambered Round
- Ghost Ammo
- Recoil Motor
- Ammo Armor
Grenade upgrades:
- Remote Detonator
- Cryogenic Grenade
- Bomb Suit
- Swap Grenade
- Explosive Sonar
Movement and ability upgrades:
- Tactical Slide
- Double Dash
- Pendulum Grapple
- Dynamic Landing
- Air Brake
- Clone Swap
- Thermal Purge
- Flash
Defense and team upgrades:
- Victory Shield
- Adaptive Armor
- Emergency Extraction
- Team Link
Upgrade-selection modifiers:
- Second Chance
- Reserve Card
- Specialization
- Joker
- Upgrade Recycling
Upgrade-selection modifiers
Some upgrades can now modify the selection system itself.
- Second Chance: grants three upgrades during the next selection.
- Reserve Card: allows a card to be saved for the following round.
- Specialization: increases the probability of finding upgrades from a selected category.
- Joker: randomly increases the level of an upgrade already owned.
- Upgrade Recycling: sacrifices one upgrade to receive two random replacements.
New health system
Up Gun now uses a 100 HP base health scale.
- Vanilla hearts are replaced by a Minecraft-style experience bar.
- The displayed level represents the player’s current HP.
- Absorption is displayed as a yellow layer over the health bar.
- The displayed value includes health and shield.
- Hunger is hidden during matches.
- Health upgrades can increase maximum health up to 300 HP.
Improved HUD
- Ability keys and their assigned upgrades are displayed on the left.
- Shooting, aiming, and reload controls are displayed on the right.
- HUD elements can be moved and resized.
- Up to nine active abilities can now be assigned.
- An ability keeps the same key for the entire match.
New visual assets
- The default weapon now uses a custom 3D model.
- Grenades use a custom 3D model.
- Bullets have their own visual model.
- The throwing knife uses a dedicated smaller sword appearance.
- A Creative Mode tab now contains the mod’s custom items.
Gameplay changes
New grenade physics
Regular grenades now bounce and roll instead of sticking to the first block they touch.
Movement changes
- Base movement speed is slightly increased during Up Gun matches.
- Slide speed was significantly increased.
- Slide duration was shortened to keep its total distance controlled.
- Tactical Slide reloads the weapon when the slide ends.
- Dynamic Landing grants a short acceleration when crouching during a sufficiently high landing.
- Air Brake allows players to reduce horizontal momentum while airborne.
Major balance rework
All weapon damage has been rescaled for the new 100 HP system.
Bug fixes
- Upgrade cards now use their actual generated icons instead of generic category icons.
- Fixed card text being too large or cut off.
- Fixed projectile speed incorrectly increasing bullet damage.
- Fixed the shooter being immune to their own ricocheted bullets.
- Fixed Piercing Bullets failing to pass through blocks.
- Fixed Remote Detonator not displaying its grenade cooldown.
- Fixed the Pendulum Grapple launching another projectile while its rope was still active.
- Fixed the Pendulum Grapple attaching and reeling the rope during the same activation.
- Fixed Repairer not granting its healing item correctly.
- Fixed Repairer potions leaving an empty bottle behind.
- Fixed Equivalent Exchange not restoring the player’s health after a kill.
- Fixed Flying Magazine inheriting bullet upgrades such as fragmentation.
- Fixed custom upgrade icons not being connected to their corresponding cards.
This mod has no additional files

