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Unsuspicious Block

This mod is about archaeology, loot collection, and documenting discoveries. Record loot, probabilities, discovery locations, and each excavation experience
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unsuspiciousblock-fabric-1.21.1-1.5.1.jar

File nameunsuspiciousblock-fabric-1.21.1-1.5.1.jar
Uploader
meteoritelmeteoritel
Uploaded
Aug 17, 2026
Downloads
11
Size
1.4 MB
Mod Loaders
Fabric
File ID
8670834
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:unsuspicious-block-1480196:8670834"

Learn more about Curse Maven

What's new

Added

Note: If the Archaeology Journal shows incorrect information after upgrading, run /usb journal reload to refresh the cache.

Archaeology Journal

  • Logs now support deletion and bulk management: you can delete a single entry from its detail page, or batch-delete selected entries, all logs of the current loot table, or all logs from the list.
  • Each loot table can have its own log retention limit (still capped by the server limit). Once exceeded, the oldest unannotated logs are removed automatically; you can also keep only the newest N entries with one click. Annotated logs are always protected.

Loot Table Tracking Management Screen

  • A new management page is available beside the Archaeology Journal, supporting tree-style browsing and search by name or ID. Everyone can browse it, while only OP can make changes.
  • Custom loot table names can be set per language; an English (en_us) name must be filled in before editing names in other languages.

Entity Container Loot Tracking

  • Chest minecarts and other storage entities are now included in loot tracking.

Changed

Archaeology Journal

  • Reworked log storage to reduce stutter or server connection loss caused by heavy log I/O. Existing save data migrates automatically, so no progress reset is required.
  • Parent table grids no longer flatten all child-table loot. Instead, they show clickable child-table entries with their appearance probability, which take you to the corresponding child table.
  • The left catalogue page now supports continuous scrolling with the mouse wheel and a scrollbar, replacing the previous paginated navigation.
  • Loot probability simulation now runs in time-sliced stages, spreading the computation across server startup to reduce single-tick lag.
  • Conditional loot now displays the highest probability value among its selectable scenarios.

Loot Table Tracking Configuration

  • Tracking configuration is now saved per world, so switching integrated-server saves no longer carries over rules from another save. Old configurations migrate automatically the first time a world loads.
  • The Fabric ModMenu config screen is split into separate pages for editing Spirit Cat settings and the current world's loot-tracking settings.

Enchantments

  • "Mud Dredging" trigger and reward rules have been rebalanced: the trigger chance is now 20% + 10% per level, swamp detection now uses a common biome tag, and swamp rewards lean more toward high-value treasure.

Fixed

  • Fixed inaccurate acquisition-source display for some dynamic items after a restart.
  • Fixed an issue where malformed component data could misidentify different items as the same drop.

新增

注意:如果发现升级版本后考古笔记信息异常,可以执行 /usb journal reload 刷新缓存

考古笔记

  • 日志现在支持删除与批量管理:可以在详情页删除单条日志,也可以在列表中批量删除选中条目、当前战利品表的日志或全部日志。
  • 每张战利品表都可以单独设置日志保留上限(仍受服务器上限限制),超出后会自动移除最旧的未备注日志;也可以一键仅保留最近 N 条。带备注的日志始终受到保护。

战利品表追踪管理页面

  • 考古笔记旁新增战利品表管理页面,可按目录树浏览,并支持按名称或 ID 搜索。所有玩家均可浏览,权限等级 2 及以上方可修改。
  • 可为不同语言设置自定义战利品表名称;编辑非 en_us 名称前,需要先填写英文名称。

实体容器开箱追踪

  • 箱子矿车等可储物实体现在也会纳入战利品追踪。

变化

考古笔记

  • 重构日志存储方式,减少大量日志读写造成的卡顿或服务端连接丢失问题;旧存档会自动迁移,无需重置进度。
  • 父表物品网格不再把子表战利品全部铺开,而是显示可点击的子表入口及其出现概率,点击即可跳转到对应子表。
  • 左页目录改为滚轮与滚动条连续浏览,取代之前的翻页式。
  • 战利品概率模拟改为分段执行,启动服务器时分摊计算时间,减少单个游戏刻的卡顿。
  • 现在带条件的战利品会显示可选场景中最高的概率数值

战利品追踪配置

  • 追踪配置现在按世界分别保存,切换集成服务器存档时不会沿用其他存档的规则;旧配置会在首次加载世界时自动迁移。
  • Fabric 的 ModMenu 配置界面拆分为独立页面,分别编辑灵体猫参数和当前世界的战利品追踪设置。

附魔

  • “泥底打捞”的触发与奖励规则重新平衡:触发概率为 20% + 每级 10%,沼泽判定改用通用群系标签,沼泽中的奖励更偏向高价值宝物。

修复

  • 修复重启后部分动态物品的获取来源显示不准确的问题。
  • 修复组件数据异常时可能将不同物品误判为同一掉落的问题。

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