unsuspiciousblock-fabric-1.21.1-1.5.1.jar
Curse Maven Snippet
What's new
Added
Note: If the Archaeology Journal shows incorrect information after upgrading, run
/usb journal reloadto refresh the cache.
Archaeology Journal
- Logs now support deletion and bulk management: you can delete a single entry from its detail page, or batch-delete selected entries, all logs of the current loot table, or all logs from the list.
- Each loot table can have its own log retention limit (still capped by the server limit). Once exceeded, the oldest unannotated logs are removed automatically; you can also keep only the newest N entries with one click. Annotated logs are always protected.
Loot Table Tracking Management Screen
- A new management page is available beside the Archaeology Journal, supporting tree-style browsing and search by name or ID. Everyone can browse it, while only OP can make changes.
- Custom loot table names can be set per language; an English (
en_us) name must be filled in before editing names in other languages.
Entity Container Loot Tracking
- Chest minecarts and other storage entities are now included in loot tracking.
Changed
Archaeology Journal
- Reworked log storage to reduce stutter or server connection loss caused by heavy log I/O. Existing save data migrates automatically, so no progress reset is required.
- Parent table grids no longer flatten all child-table loot. Instead, they show clickable child-table entries with their appearance probability, which take you to the corresponding child table.
- The left catalogue page now supports continuous scrolling with the mouse wheel and a scrollbar, replacing the previous paginated navigation.
- Loot probability simulation now runs in time-sliced stages, spreading the computation across server startup to reduce single-tick lag.
- Conditional loot now displays the highest probability value among its selectable scenarios.
Loot Table Tracking Configuration
- Tracking configuration is now saved per world, so switching integrated-server saves no longer carries over rules from another save. Old configurations migrate automatically the first time a world loads.
- The Fabric ModMenu config screen is split into separate pages for editing Spirit Cat settings and the current world's loot-tracking settings.
Enchantments
- "Mud Dredging" trigger and reward rules have been rebalanced: the trigger chance is now 20% + 10% per level, swamp detection now uses a common biome tag, and swamp rewards lean more toward high-value treasure.
Fixed
- Fixed inaccurate acquisition-source display for some dynamic items after a restart.
- Fixed an issue where malformed component data could misidentify different items as the same drop.
新增
注意:如果发现升级版本后考古笔记信息异常,可以执行
/usb journal reload刷新缓存
考古笔记
- 日志现在支持删除与批量管理:可以在详情页删除单条日志,也可以在列表中批量删除选中条目、当前战利品表的日志或全部日志。
- 每张战利品表都可以单独设置日志保留上限(仍受服务器上限限制),超出后会自动移除最旧的未备注日志;也可以一键仅保留最近 N 条。带备注的日志始终受到保护。
战利品表追踪管理页面
- 考古笔记旁新增战利品表管理页面,可按目录树浏览,并支持按名称或 ID 搜索。所有玩家均可浏览,权限等级 2 及以上方可修改。
- 可为不同语言设置自定义战利品表名称;编辑非
en_us名称前,需要先填写英文名称。
实体容器开箱追踪
- 箱子矿车等可储物实体现在也会纳入战利品追踪。
变化
考古笔记
- 重构日志存储方式,减少大量日志读写造成的卡顿或服务端连接丢失问题;旧存档会自动迁移,无需重置进度。
- 父表物品网格不再把子表战利品全部铺开,而是显示可点击的子表入口及其出现概率,点击即可跳转到对应子表。
- 左页目录改为滚轮与滚动条连续浏览,取代之前的翻页式。
- 战利品概率模拟改为分段执行,启动服务器时分摊计算时间,减少单个游戏刻的卡顿。
- 现在带条件的战利品会显示可选场景中最高的概率数值
战利品追踪配置
- 追踪配置现在按世界分别保存,切换集成服务器存档时不会沿用其他存档的规则;旧配置会在首次加载世界时自动迁移。
- Fabric 的 ModMenu 配置界面拆分为独立页面,分别编辑灵体猫参数和当前世界的战利品追踪设置。
附魔
- “泥底打捞”的触发与奖励规则重新平衡:触发概率为 20% + 每级 10%,沼泽判定改用通用群系标签,沼泽中的奖励更偏向高价值宝物。
修复
- 修复重启后部分动态物品的获取来源显示不准确的问题。
- 修复组件数据异常时可能将不同物品误判为同一掉落的问题。
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