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Unseen's Dungeon Additions

A dungeon and RPG experience, fight fully fledged multi-phased bosses with unique attack patterns.
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UDA - 1.7.5

File nameunseens_dungeon_additions-1.7.5.jar
Uploader
jboymercsjboymercs
Uploaded
Aug 17, 2026
Downloads
1.5K
Size
52.0 MB
Mod Loaders
Forge
File ID
8670115
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unseens-dungeon-additions-1087823:8670115")

Learn more about Curse Maven

What's new

Changelog

1.7.5 From the Start!

Overview: This update focuses on UDA's first dungeon and revamping it's mobs, boss, and overall generation. Bringing more to the theme of it, as well as new trinkets and Aspect Trinkets. The last major thing for this update is the addition of outposts for the Stormvier faction that generate in the overworld. This will be my last update for all my projects for awhile as I will be away for a bit and return with new ideas in mind!

Additions
- Chevalier - a new elite mob for the Stormvier faction.
- 4 new trinkets to the collection
- Aspect Forges, a new block that creates a trinket geared towards a playstyle. Can be found via exploring most dungeons in the mod
or from the Aspect Temple. A rare structure that has a blank forge.
- 8 Aspect trinkets (They are placed separately from the others)
- Player Lives, a new mechanic attached to all bosses with support for multiplayer. Essentially,
when fighting a boss. A number appears below the bar representing how many lives the player has before the boss resets. By default it is 1 per player around. 
- More weapons and armor related to the revamp of the Rotten Hold
- Outposts for the Stormvier faction, they are very rare at the moment but have useful rewards.
- A new potion bottle that allows getting more experience from mobs and usage of blank aspect forges.

Changes
- Revamp to the entire Rotten Hold. This dungeon is one of the first to make into UDA and has received a overhaul!
- New rooms, model and AI changes to the mobs. As well as the boss has been revamped.
- Moss is now farmable near stone and dirt or ground blocks.
- Other minor fixes to the combat system, more or less some optimization as well as uncaught fixes.

Bug fixes
- #27 a fix to the combat system with Attack speed. Attacks should scale based off this value!
- #30 With the combat system disabled, sweep attacks will happen. 
- #31 Enhanced Armaments causing Nightfall sword to stop working.

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