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Unseen's Dungeon Additions

A dungeon and RPG experience, fight fully fledged multi-phased bosses with unique attack patterns.

File Details

Unseen's Dungeon Additions - 1.7

  • R
  • Feb 19, 2026
  • 43.05 MB
  • 264
  • 1.12.2
  • Forge

File Name

unseens-dungeon-additions-1.7.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unseens-dungeon-additions-1087823:7647684")
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Unseen's Dungeon Additions 1.7 (The RPG Experience Update)

Many thanks to the people who have helped with this project! That being Unoriginal, Sir Squidly, SmileyCorp! Additionally the peeps on the discord server, as they get early tests on these updates. This update is massive and will require some organization to help break it down. We'll go first with general changes, and then delve deeper later into the new stuff.

RELOAD YOUR CONFIGS FOR DEFAULT EXPERIENCE

First change is name rebrand! This mod is far away from original Bosses of Mass Destruction and will be renamed under Unseen's Dungeon Additions, with that being said. I do have to make the content from BOMD changed and altered to give respect back to the original author. So in the coming updates, changes to the Void Blossom mostly will be occurring.

General Changes
- Balance. Many bosses and some mobs received health boosts, and attack damage boosts. Helping balance the mod due to major changes.
- Void Blossom crash with outside of attack radius should be fixed
- Void Blossom now deletes nearby EntityMob's when finding a target (to help with overwhelming odds when first entering the cave).
- Lightning bolts summoned by the High King or other ways will no longer crash if leaving and rejoining or being killed while the bolt is mid-attack.
- Summons from items now have a universal identifier if they can hurt each other or not.
- Many projectiles now have proper lighting effects to them, helping visually with identifying attacks.
- Structure rarity has gone up, all structures have seen an increase in rarity.
- Helmet sizes are now fixed and the hair layer should no longer overlay with helmets in the mod.
- Fixed Glowberries not placing on serverside when planting them.
- Flame Orb search radius reduced from 24 -> 18.
- Dark Metal Armor has been changed to where each piece adds to the multiplier of boosted shield ability damage rather than needing a full set bonus.

New Additions General Changes
- Mobs and Bosses during certain attacks can apply various potion effects
- Cult of Roh mobs now have a sound and some particles for when they disappear in daylight.
- Particle overhaul. Many mobs in the mod have more particles to them to either emphasize attacks or help visually!
- Screen shake effect. Many mobs in the mod have screen shake effects, to help with visuals and intensify the fight.
- Boss Music. When enabling experimental features in the general_config. Bosses will play music while you fight them! This feature is still
experimental and mostly has copyright music currently. So it is not enabled by default!
- Every boss and structure has the chance of containing Trader Coins, that come in tiers. Copper, Silver, and Golden.
- New consumable potions that apply various effects.
- You can now make metal blocks of the various ingots and metals in the mod, to show off your wealth.
- Keybinds, shield abilities now have a keybind attached to them. Currently under "Ability use action", I will be using this same keybind to
trigger other things in the future.
- Baubles compatibility, used for the trinkets in the mod. They all have assorted slots they can go into when this mod is installed.

Boss Re-Summoning
- Summon bosses from there structures again, after each one dies they will spawn a Soul Altar Block.
- Use a Soul Key (Made at about mid-game in the mod).
- Re-Summoned bosses get slightly more health and attack damage each time they are re-summoned.
- Max of 3 Re-summons from one structure for a boss before the block fully disappears.
- Bosses do NOT spawn soul key's if the player fails the challenge.

New Additions Content

Rotten Hold
- Mossy Dungeon Bricks and Dungeon Bricks now populate in the structure, a new block to help amplify it!
- Dungeon Bread, a new food item found in various dungeons including this one!
- Has an item to now locate it and is apart of the locate command.

Void Blossom Cave
- Boss general health boost.
- Two new items can be made from Void Thorns!

Frozen Castle
- Chilled Petrogloom Lamp has been added, replace Sea Lanterns.

Burning Flame Arena
- Boss & mini-boss general Health Boost & Attack Damage.
- Knight of Burning Flame has a new attack.

Night Lich's Tower
- Boss general Health Boost & Attack Damage.
- Night Lich has a new attack.

High Court City
- Boss & Mobs general Health Boost & Attack Damage.
- High King has a new attack.

Mysterious Trader
- A semi-rare structure where you'll find a villager named the Mysterious Trader, who will open up more avenues to powering up the player.
- Exchanged Trades, any regular mob drop from the mod can be exchanged for either other materials from the mod or vanilla items.
- Gambling Trades, Using the Trader Coins you've acquired in your journeys, you can rng it with exchanging them for materials and the chance of
trinkets! Trinkets allow boosting the players ability or enabling some shenigans middle of the fight.
- Can acquire two new armor sets and weapons from this villager.

Forgotten Temple
- A desert dungeon, with puzzles and various winding corridors. A very nice addition for those that seek more mid-game
adventure.
- Added Aegyptian Recurian and Scutter Beetle.
- Added (Duo Boss) Aegyptian Royalty.
- Several items related to the dungeon.
- Several Blocks related to the dungeon.
- Puzzles! Solve Grum Ritual Lens puzzles in the dungeon.
- Specializes in boosting damage and unique ways of getting more damage. Also has some gear towards Tanks and fighters,
with a little bit of magic users as well.

Obsidilith's Arena
- A new End dimension dungeon that is completely optional, but offers some amazing gear and weapons. Fight the revamped Obsidilith and
a new fresh take on the dungeon.
- Added Voidiant.
- Added Obsidilith and Voidclysm (a two part boss fight now!)
- Several items related to the dungeon.
- Some blocks related to the dungeon.

Gaelon Sanctuary
- A very rare underground dungeon, also being a farmable location for an ingot that can repair all armor and weapons in the mod! Also
houses a unique scaling system, the mobs here scale with your highest achievement. Additionally the boss for this dungeon is a late-game boss
that requires a key crafted by visiting other dungeons.
- Added Cursed Revenant, Cursed Sentinel.
- Added (Boss) The Apathyr.
- Several items related to the dungeon.
- Several Blocks related to the dungeon.
- Specializes in damage to the undead and general all around weaponry.


Config Options
- Config options for mobs/structures/items and all related new content have been added.
- a new config file called compatibility_config. Allows users to disable and enable mod-compats currently in.
- a new config file called potions_trinkets_config. Allows users to customize aspects of the new trinkets and potions in the mod.
- Added options for boss-resummoning. Changing the health and attack damage scaling and how many times a soul altar can be re-used.
- Added options for disabling individual boss music for all bosses.


Additions (Summarized)

This update adds totals of
- 4 Structures
- 95 Items
- 50 Blocks
- 6 Mobs
- 1 Mini-Boss
- 5 Bosses