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Unseen's Dungeon Additions

A dungeon and RPG experience, fight fully fledged multi-phased bosses with unique attack patterns.

File Details

1.5 - The Light in the Storm Update

  • R
  • Mar 14, 2025
  • 8.88 MB
  • 152
  • 1.12.2
  • Forge

File Name

Into The Dungeons - 1.5.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:unseens-dungeon-additions-1087823:6304045")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Pre-1.5 The Light in the Storm Update

MAKE SURE TO CHANGE THE BURNING FLAME ARENA SPAWN WEIGHT TO 50 (NEW DEFAULT), OR READJUST IT TO SUITE YOUR PACKS NEEDS AS THE WORLD GEN SYSTEM HAS CHANGED FOR IT.

Bug Fixes
- Hopefully fixed bug with Friendly Wyrks betraying you after logging out or going to a different dimension. Friendly Wyrks now have an id associated with them "da:friend_wyrk".
- Fixed some typo's in the Configuration File.
- Fixed Nether Abberrants being able to hurt each other, this also includes all other mobs associated with the Burning Flame Arena.
- Fixed weird issue with Ancient Wyrk bugging out through walls sometimes.
- Fixed issue with Fiery Stonebrick's not dropping loot when in a server environment.
- Fixed Friendly Wyrk AOE damaging itself.
- Fixed issue with Friendly Wyrks despawning on the player.
- Fixed an issue with Mini Void Blossom's not being able to be damaged


Changes
- Polished up a bit of the Nether Abberrant, it had some really annoying attacks that auto disabled shields, which now none of there attacks disable shields.
- Texture Changes too Fiery Stonebrick, Fiery lit Stonebrick, Flame Metal Scrap, Flame of Ambition.
- Knights at the Rotten Hold now have a chance to drop 2 Stormvier Shards rather than 1.
- Recipe has been added for Mossy Spruce
- Minor Build changes to the Burning Flame Arena (More to come in a future update)
- Some Rendering Changes to a few of the various projectiles in the mod.
- Burning Flame arena has been added to the locate command
- Void Blossom Spike attack now predicts players movement and spawns the spikes in accordance too that!
- Friendly Wyrks can now be leashed.

Main Additions

- The High Court City - the next step in progression in the mod, a VERY difficult dungeon with the premise of it being in the sky. Housing several mobs, and the new boss. You can read more indepth about it in the wiki.
- Cult of Rah Assassins, a new mob that will naturally spawn in the overworld after defeating the Ancient Wyrk
- Farum, a new building block set found in the High Court City and generates naturally in biomes containing the tag MOUNTAIN

Blocks
- Farum Block Set - A new block set with several different block variants, polished, brick, tiles, gilded.
- Farum Lantern - a new decoration light source, made of the Farum material.
- Farum Ropes - similar to chains but made with leather and string instead.
- High Court City Dungeon Block - used to summon the boss of HCC.
- Chisled Fiery Stone - a new block that can be crafted or found in the Burning Flame Arena

Items
- Orb of Light - Used to locate the High Court City
- Spark of Ambition - Used to locate the Burning Flame Arena
- Divine Mana - a new resource for light type of magical equipment
- Lithic Ingots - a new resource for making harder and more sturdy armor at the cost of some speed and as well new weapons
- Divine Metal Scrap - A drop from the boss used for making various weapons
- High Dragon Scales - A drop from the boss that is used for making some ranged weaponry and a new shield
- Crumble Berries - Found in the dungeon, gives absorption and speed, as well has a quicker eat time.
- Golden Tracking Arrows - can be made or found in the dungeon, used for the Dragon Scourage Bow
- Lithic Armor Set - Made from Lithic Ingots
- The Prosperous Assault - A halberd that summons down a ling of lightning before the player.
- Master Parry Sword - a sword that when making a successful parry, you negate the damage and the target takes damage
- Lithic Clawed Glove - unleashes a fan of projectiles and has a faster cooldown, and increase in damage with one in the offhand
- King's Aid - Used to summon a friendly Halbidier for the player
- Crown of the Cursed - Boosts Damage for Sword Spears and has an immunity to Wither and Mining Fatigue
- Divine Sword Spear - has a projectile and an AOE ability
- Bloodied Sword Spear - has a projectile and a dash ability
- DragonScourage Bow - shoots straight and fast arrows that deal significant damage, can only take golden tracking arrows as ammunition
- Dragon Scourage Shield - gives a 20% health boost when in offhand and has massive durability
- Rah Void Mana - Dropped from Cult of Rah Assassins
- Rah Void Core - Made from mana, used to make the dagger and other misc things in the mod
- Rah Void Dagger - a dagger that gives an evasion ability
- Incendium Core - a new resource dropped from Incendium Spirits

Mobs
- Farum Gargoyle - Found in HCC, a flying melee class mob that can wield various potions
- Farum Elder Gargoyle - Found in HCC, a mage variant of the gargoyle that has broken wings
- High Court Halbidier - Found in HCC, elite class mob that is deadly in there own right, specialized with AOE and melee
- High Court Sword Seeker - Found in HCC, elite class mob that is deadly with ranged and a little bit of melee
- Cult of Rah Assassin - naturally spawns after defeating the Ancient Wyrk, sneaky assassins that catch you off guard
- Incendium Spirit - a new mob for the Burning Flame Arena, specializes in chaos amongst the dungeon

Boss
- The High King of the Sky - the first part of the boss that is mainly focusing on the dragon
- The High King - the second part of the boss that is just the High King himself

Config Additions
- Config options for all High Court City related to generation (y height, spawnrate, mob/chest spawns, size)
- Config options for all weaponry/cooldowns for the gear acquired from High Court City
- Config options for Farum Gargoyle, Elder Farum Gargoyle, High Court Halbidier, High Court Sword Seeker, Cult of Rah Assassin, Incendium Spirit (Health, Attack Damage, Armor)
- Config options for The High King (Health, Armor, Armor Toughness, Attack Speed)
- Config option to allow only the High King to spawn from the boss block and not the dragon.
- Config option for having the dragon onDeath not spawn the high king after defeating it.
- Cult of Rah Assassins enable/disable natural spawning and what advancements are required for that too happen

Other
Theres probably a lot of things I forgot about, this update is quite massive and is the biggest one for BOMD + DA by far, feel free to report bugs, config additions and so on. Happy testing
and go die by my creations.

Wiki Sources

High Court City Entities/Items/Blocks - https://github.com/Jboymercs/bomd/wiki/High-Court-City

Cult of Rah Entities/Items - https://github.com/Jboymercs/bomd/wiki/Cult-Of-Rah

Incendium Spirit/Burning Flame Arena Changes - https://github.com/Jboymercs/bomd/wiki/Burning-Flame-Arena#m-incendium-spirit