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## 这是什么?
一面 **万魂幡** 法宝。你 **拿在主手或副手** 站在 **24 格内** 即可:附近生物死亡时,魂魄 **自动入幡**(只记总量,不记是谁;**不要求** 你打过它)。
**右键** 唤出全部已炼魂兵(消耗 **法宝等级 × 1** 点 XP,默认;创造模式不扣),再按 **全部回幡**(**不扣** XP);**潜行 + 右键** 打开 **万魂祭炼** 界面,升法宝等级、扩编制、炼制或重置魂兵、把魂魄炼成经验。
魂兵是 **半透明人形鬼影**,编制 **永久占用**——战死、跑太远或跨维失联都会 **永久损失** 一只,需重新收魂再炼。
## 怎么玩?
### 入手
1. 按配方合成 **万魂幡**(骨、下界疣、任意羊毛、金锭)。
2. **主手或副手持幡** 站在死亡生物 **24 格** 内即可收魂(无需亲手击杀)。
3. **右键空气** 出战 / 回幡(约 **2 秒** 冷却;出战消耗 **法宝等级 × 1** XP,回幡不扣);**潜行 + 右键** 打开祭炼。
### 祭炼界面(万魂祭炼)
| 按钮 | 作用 |
|------|------|
| 祭炼升级 | 升 **法宝等级**(默认不能超过你的 **经验等级**) |
| 升级编制上限 | 提高可同时拥有的魂兵 **编制上限**(无硬顶) |
| 炼制一个魂兵 | 消耗幡内魂魄 + **经验值**;编制 +1(须未达上限) |
| 重置魂兵为魂魄 | 编制 −1,返还 **50%** 该只炼制时的魂魄 |
| 炼化魂魄(批量) | 默认 **100 魂 → 100 经验** |
| 炼化全部魂魄 | 幡内魂魄 **全部** 换成经验(默认 1 魂 = 1 经验) |
炼制消耗随当前编制 **翻倍**:第 1 只基数、第 2 只 ×2、第 3 只 ×4……
### 战斗
- 魂兵 **飞行** 跟随,空闲时在身旁漫游;优先打你 **正在攻击的怪**(须为原版 **怪物类**),否则打附近怪物。
- 离太远会 **瞬移** 回你身边(**不** 扣编制);超过 **128 格** 或 **不在同一维度** 则 **永久损失**。
- 换维度时魂兵会 **跟到新维度**;死亡或下线时场上魂兵 **全部消失**,编制 **保留**。
- 出战时万魂幡会 **发光**;若幡 **不在主/副手**(哪怕还在背包里),约每秒 **自动回幡**。
## 小贴士
- 魂魄 **无上限**,适合长期刷怪囤货。
- 村民默认 **2 魂**,玩家默认 **3 魂**(服主可改配置或关闭收玩家魂)。
- 升幡后已出战的魂兵 **不会立刻变强**,需 **回幡再出战** 才会按新等级快照。
- 物品 tooltip 会显示法宝等级、魂魄、编制、单兵伤害与血量。
## 常见问题
**Q:为什么没收到魂?**
A:常见原因:没 **拿幡**(放背包无效)、不在 24 格内、目标是魂兵、魂值为 0,或该生物类型被配置禁止收魂。
**Q:魂兵死了能复活吗?**
A:不能,编制永久 −1,需重新 **炼制魂兵** 并收魂充能。
**Q:收魂要最后一击吗?**
A:**不要。** 只要持幡在范围内,别人杀、陷阱杀、摔死都算,你能收就能入幡。
**Q:为什么魂兵不打某些怪?**
A:默认只攻击 **Monster 类** 敌对生物(僵尸、骷髅等),不打普通动物或非 Monster 实体。
**Q:编制上限怎么提高?**
A:祭炼界面点 **升级编制上限**,与升法宝等级分开,各耗魂魄 + 经验。
**Q:出战要消耗经验吗?**
A:**要**。默认消耗 **法宝等级 × 1** 点 XP;**回幡不扣** XP;创造模式不扣。
---
# Unorthodox - Soul Banner · 旁门-万魂幡
| Field | Value |
|-------|-------|
| modid | `unorthodoxwanhunfan` |
| Name (ZH) | **旁门-万魂幡** |
| Name (EN) | **Unorthodox - Soul Banner** |
| Summary | Collect souls into a soul banner, summon ghost soldiers, and refine spirits for power and XP. |
| Main category | Magic |
| Additional categories | Adventure and RPG, Mobs |
| Status | **Released** |
| Supported versions | 1.7.10 / 1.20.1 Forge |
## Lore
> **(To be added)**
> For example: Cultivators forge a banner as vessel, harvest souls as sustenance; when the banner moves, ghosts wail and a hundred spirits rush forward…
## What Is This?
A **Soul Banner** artifact. Hold it in **main or off hand** within **24 blocks**: when nearby mobs die, their souls **enter the banner automatically** (total count only—no attribution; **no kill credit required**).
**Right-click** to deploy all refined ghost soldiers (costs **artifact level × 1** XP by default; Creative free), then **recall all** (**no** XP cost); **sneak + right-click** opens **Soul Refinement** to level the artifact, raise roster cap, craft or reset soldiers, and convert souls to XP.
Ghost soldiers are **translucent humanoid shades**; roster slots are **permanently consumed**—death, extreme distance, or cross-dimension loss **permanently removes** one; gather souls and refine again.
## How to Play
### Getting Started
1. Craft the **Soul Banner** (bone, nether wart, any wool, gold ingot).
2. Hold the banner in **main or off hand** within **24 blocks** of deaths (no personal kill needed).
3. **Right-click air** to deploy / recall (~**2 s** cooldown; deploy costs **artifact level × 1** XP, recall free); **sneak + right-click** for refinement.
### Soul Refinement UI
| Button | Effect |
|--------|--------|
| Refine & Level Up | Raise **artifact level** (default cap: your **player level**) |
| Raise Roster Cap | Increase max ghost soldiers (no hard cap) |
| Craft One Soldier | Spend souls + **XP**; roster +1 (if under cap) |
| Reset Soldier to Souls | Roster −1, refund **50%** of that soldier's craft cost |
| Refine Souls (batch) | Default **100 souls → 100 XP** |
| Refine All Souls | Convert **all** banner souls to XP (default 1 soul = 1 XP) |
Craft cost **doubles per slot**: 1st base, 2nd ×2, 3rd ×4…
### Combat
- Soldiers **fly** and follow; idle roam nearby; prioritize your **current target** (must be vanilla **Monster**), else nearby monsters.
- Too far → **teleport** to you (**no** roster loss); beyond **128 blocks** or **different dimension** → **permanent loss**.
- Soldiers **follow dimension changes**; on death or logout, deployed soldiers **vanish**, roster **retained**.
- Banner **glows** when deployed; if not in **main/off hand** (even in inventory), soldiers **auto-recall** ~every second.
## Tips
- Souls have **no cap**—good for long-term mob farming stockpiles.
- Villagers default **2 souls**, players **3** (server config can change or disable player souls).
- Leveled banner **does not instantly buff** deployed soldiers—**recall and redeploy** for new stats.
- Tooltip shows artifact level, souls, roster, per-soldier damage and HP.
## FAQ
**Q: Why didn't I collect a soul?**
A: Common causes: banner **not held** (inventory doesn't count), outside 24 blocks, target is a ghost soldier, soul value 0, or mob type blocked by config.
**Q: Can dead soldiers be revived?**
A: No. Roster permanently −1; **craft a new soldier** and gather souls again.
**Q: Do I need the killing blow?**
A: **No.** Hold the banner in range—traps, others' kills, fall damage all count if you can collect.
**Q: Why won't soldiers attack some mobs?**
A: Default target is vanilla **Monster** hostiles (zombies, skeletons, etc.)—not passive animals or non-Monster entities.
**Q: How do I raise roster cap?**
A: **Raise Roster Cap** in refinement UI—separate from artifact leveling; both cost souls + XP.
**Q: Does deploying cost XP?**
A: **Yes.** Default **artifact level × 1** XP; **recall is free**; Creative costs nothing.

