Hello everyone!
this is a mod that was originally programmed to implement custom features that wouldn't be possible to create with loot++ for my custom Lucky Block addon, called Lucky Block Rivalry. This mod can therefore be used for custom Lucky Blocks. The items in the mod do not have recipes.
Content:
- healing fluid (gives the healing effect when standing in it)
- Unbreakable Remover (makes weopons and armor breakable if they are Unbreakable)
- Portable Crafting Table
- Inventory Watcher (look into other players inventory)
- Lootcase (gives you a random item)
- Fire & Ice Tornado
- Gilding Table (increases Attack Damage for Swords / Axes and gives extra health for armor pieces)
- Infinite Steak
- Backpack
- Wine (The Age determines the Absorption Amplifier when drunk)
- Time Machine (Teleport yourself to the Position you were 10s ago)
- Unbreakable Book (make any breakable item, unbreakable; usable in the crafting table)
- Phone (Opens Villager Trades)
- Ruler (shows the 5 nearest Players in the tooltip)
- Thor's Hammer (Throwable that returns)
- Anti Effect Radar (block a player effect) (not listed in the creative tab)
- Custom Armor (customizable armor) (not listed in the creative tab)
Custom Potion Effects:
- Auto Sprint
- Killaura
- Bunny Hop (killaura amplifier 1)
- Health Steal
- Immortal Armor Bypass (+ resistance 5 bypass) (Armor Bypass amplifier 0)
- Armor Bypass (+ resistance bypass) (Armor Bypass amplifier 1)
- Metal Magnet
- Incoming Damage Limit
- One Hit Death
- Water Surface Walking
- Player Health Indicator
- Double Jump
Custom Commands: (run them ingame to get more details)
- "oneblockmode"
- "randomitem" (any intervall besides 0 might not work yet)
- "ueremoveitem" (drop or clear a specific item in the inventory; test for an enchanment; test for NBTTag - insert {...}; set for NBTTag - insert {...}; swap the inventory between two players; add luck to all items in the inventory)
- "uerivalrylbdrops" (chose between 3 random items; test for a specific player count; repeat a command; give op permission; tp someone between dimensions; give somebody antieffect for a fixed duration; sort the players inventory)
Custom Enchantments:
- Aimbot for Bows (ID:201)
- Grind Level (ID:200; enchantment level increases after some usage; usuable for Armor, Swords, Bows; higher Grind Level doesnt do something because its made for Lucky Block addons)
Custom NBTData for Items:
- lootcase: "{specificDropOutput:minecraft:EXAMPLE_ITEM,specificDropNBTTag:{EXAMPLE_NBTDATA}}"
- backpack: "{IsLarge:1b}" makes the backpack bigger
- inventory watcher: "{range:10.0,cooldown:30,maxUses:5,currentUses:0}"
- thor hammer: "{ThorDamage:12,ThorOwner:Abc255}" -> onl< the owner can hold the item
- wine: "{AgeStart:5,AgeMax:10}"
- phone: "{Trades:[{buy:{id:"minecraft:EXAMPLE_ITEM",Count:3,tag:{EXAMPLE_NBTDATA},buyB:{id:"minecraft:EXAMPLE_ITEM",Count:2},sell:{id:"minecraft:EXAMPLE_ITEM",Count:1}},{...}]" adjust villager trades
- anti effect radar: "{RadarAntiEffect:regeneration,RadarAntiEffect2:unordinaryextras.healthstealer,RadarDistance:30,
RadarInventory:1b, -> enable radar by having the item in the inventory instead of it required to be held
RadarExcludePlayer:1b}" -> the player having the item is excluded from the Anti Effect
- wine, custom armor, anti effect radar: "{CustomIcon:"minecraft:iron_ingot"} override the items texture with a different item's texture
- items with the Grind Level Enchantment can have level specific nbtdata with the tag "grindLevelNBTX:{}" replace X with the required level, for example: "grindLevelNBT3:{Unbreakable:1b}"
- gilded items have the "isGilded" tag
Custom Armor - Hit Absorb:
The Custom Armor has an optional feature that is being enabled inside the nbttag. When enabled, every min when being hit your armor starts counting all hits received by other players. After 5s the Armor gives you a potion effect. NBTTag:
- custom armor: "{CustomLayerPath:"minecraft:textures/models/armor/diamond_layer_1.png",
hitAbsorbCustomLayerPath:"minecaft:textures/models/armor/iron_layer_1_red.png", -> change the amor layer texture that is being used in the hitabsorb state
hitAbsorb:1b, -> enable hitabsorb
hitAbsorbFullArmor:1b, -> require a fullset of the same hitabsorbid to enable the hitabsorb
hitAbsorbID:"anyID",
hitAbsorbEffect:"minecaft:regeneration", -> Customize the effect you'll receive
hitAbsorbSounds:1b, -> only enable on one of the pieces per fullset
durabilityDamagePercent:10}" -> if another Player hits a player wearing this, then the players has a "10"% chance of losing 5% of durability on a random Armor Piece
Damage Limiter Amplifier Values: (Incoming Damage is limited to this Damage Value)
- Level 0: 10000
- Level 1: 5000
- Level 2: 2000
- Level 3: 1000
- Level 4: 900
- Level 5: 800
- Level 6: 700
- Level 7: 600
- Level 8: 500
- Level 9: 400
- Level 10: 300
- Level 11: 200
- Level 12: 100
- Level 13: 50
- Level 14: 20
NOTE: The game crashes when healing water is being placed when the mods "Patcher" AND "Optifine" are both installed. I recommend you to use essentials instead of Patcher in this case. This mod has been programmed and some textures were created with the help of Chatbot AIs like ChatGPT and Deepseek.